Jump to content

Home

Tutorials Added


RichDiesal

Recommended Posts

Well, quite frankly, I don't know. :) I just went on visual cues in JK2R. Since two of your water brushes were transparent in Radiant and two weren't, I deleted the two that weren't... then selected the two (correct) brushes, copied and rotated them, and put them into place.

 

I then just made sure to line up the textures on top so that there weren't any lines between where the shaders hit each other (remember that it's still just a texture like any other texture - it hasta line up perfectly with all the textures next to it, or it will look weird)

 

That's it.

 

:)

Link to comment
Share on other sites

You agree that this is kind of weird and not supposed to happen, eh?

 

But anyway, I'd say apply water texture to ALL sides of a water brush. The sides of a water brushes which touch each other should be covered with nodraw texture, not caulk. This is how Ravenites do it too, IIRC. (Caulk is solid + caulk casts shadows = expect weirdness).

Link to comment
Share on other sites

You didn't Make Detail the brushes behind the curves, did you? That would cause a leak. Always make sure the brushes touching the void are Structural or you will get leaks (press CTRL+D to hide Detail brushes - you should see no gaps to the void from within your level with all detail brushes hidden)

Link to comment
Share on other sites

Hey Rich....

 

I followed the tutorial for switches and used it to make changing switches for a func_door lift. Everything is set as in the tutorial (except there's only one door that goes up and down) but the switches only change when the 'door' reaches the top. It does not change back when it returns to the bottom.

 

To be specific: switch A at beginning; activate - 'door' goes up; 'door' reaches top - switch changes to B; 'door' goes down; 'door' reaches bottom - does not change, still on B. Stays on B till 'door' activated and reaches top again, where it changes to A.

 

Can you offer any suggestions as to why this is the case?

 

Thanks.

Link to comment
Share on other sites

I ran into that too when trying to make a single door. Oddly enough, the only way I got it to work was to make a nonvisible door out of caulk, add it to the door's team, and link it to that.

 

It's really much easier to do all of it with scripting, but that's more complex to learn... Maybe Xcom will guide you if you want to do that? :p

 

As for a curved platform, you just need to learn curves and then play around with them. :) Take Curves 201 on my site if you're confused as to how they work - the only way to learn how curves react to Radiant is by making things and seeing how it works. Make all the examples I went over and you should have a better handle over how they work.

 

And Xcom, my caulk never cast shadows... what caulk are you using? :p Perhaps it would be better to use caulk_nonsolid on water though... I hadn't thought of that. Although nodraw_nonsolid would work just as well... eh, whatever. :p

Link to comment
Share on other sites

Ah, nevermind then. Scripting doesn't work in MP, so you hafta do it with triggers.

 

Try making a nodraw (nonsolid) brush somewhere in your level, make it a func_door, and give it the same team name as the door you're trying to get to work. Assign the target codes for the switch to that door.

 

Should work, I think.

Link to comment
Share on other sites

Originally posted by RichDiesal

And Xcom, my caulk never cast shadows... what caulk are you using? :p Perhaps it would be better to use caulk_nonsolid on water though... I hadn't thought of that. Although nodraw_nonsolid would work just as well... eh, whatever. :p

 

Oh really? :D

Then how do you explain THIS?

 

You can clearly see where I placed caulked brush. ;)

 

Btw, there are nodraw and nodraw_solid.

So nodraw itself is nonsolid.

Link to comment
Share on other sites

ok... i ask again...

how do you do landing platforms like the one in Bespin Streets for MP?

And I answer again.

As for a curved platform, you just need to learn curves and then play around with them. Take Curves 201 on my site if you're confused as to how they work - the only way to learn how curves react to Radiant is by making things and seeing how it works. Make all the examples I went over and you should have a better handle over how they work.

 

I'm not going to lead you step by step through exactly how to make it, because that would be basically making your map for you. Read tutorials. Learn curves. Experiment with vertices.

 

*waves hand* "You will learn something on your own." :p

Link to comment
Share on other sites

:o:D oops... LOL Sorry.

Next up: The case of the Dissapearing Textures.

Dun dun DUN!

One day, I was happily mapping in JK2Radiant when,

*gasp*

:eek:

:confused: wtf?

The areaportal texture just isn't there!

Oh My Gosh!

guess i'll deal with it later...

 

NEXT DAY...

 

I'm kind of happily mapping in JK2Radiant when,

*gasp*

:eek:

:confused: wtf?

:mad: Not again!

The trigger texture has dissapeard too!

If someone doesn't help soon, the next to go will be caulk!

*read- help me get back areaportal and trigger textures*

the end...

or is it?

Only you decide....

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...