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Tutorial: JKII Modeling in gmax Part 1


Lord -=[FBF]=-

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Posted

some of you may have seen me mentioning that i've been working on a tutorial for gmax users, some of u might not have. but anyway, its done, and has been uploaded here. good luck to you all, and Part 2 will be out once i work out how to do some of the more advanced stuff im gonna need for it.

Posted

THank you so much I'll have to try this all after dinner, I would hug you but I'm not going there, finaly I can start making stuff! Look out from some weird crap from me, or just crap in general....

 

DarthDarth

Posted

ive got a basic model of my lightsaber, but im having problems resizing it. i cant find the attach list thing you were talking about. you said go to modifiers then attach list, where is it though?

Posted

Very cool, Lord -=[FBF]=-!! One question for you, and I think this is where I've been failing for a couple weeks to get my skin applied properly: When you say Export Frame 1, what should I be putting in the box, exactly? Just "1" (without quotations?) Until your tutorial, I've been putting in that box "w_saber tag_flash". Would it be possible to get a screenshot of that box immediately before you hit the Export Now button? I'm hoping this is where I've been screwing up, otherwise I have to figure out other reasons my skin wouldn't be applying :)

 

Thanks!

BradFu!

Posted

sweet tutorial, Lord - =[FBF]=-. It's really helped me out. Could you do a similar tutorial on map models? That would be really sweet.

Posted

This is a very nice tutorial. Good job on it. Could you by any

 

chance make a tutorial that explains how to work with custom

 

player models like fitting them around the root.xsi, the tags,

 

and all of that other stuff required for a player model?

 

If you did, I would be very, very grateful. You and your friends

 

would also to be able to download the Vampire Hunter D

 

Player Model much sooner.

Posted

SillyGoose: Part 2 is gonna be other weapon models, like the Bryar Pistol, which are more complex than the basic saber because u have to do several models, and some animations, plus recoding the projectiles. ill be covering player models in Part 3, eventually.

 

Fart_Vader: Attach List is a button in the rollouts section of the Modifiers panel, not part of the Modifiers List dropdown menu. if u cant see it, try expanding the rollouts.

 

BradFu: ill do u a screenshot when i get home, but the Frames box should just read 1, because ur exporting the first animation frame cos MD3View screws up with multiple animation frames and u only need one for the saber. as for why ur skin isnt applying, have u made the .skin file and applied it in MD3View

 

mcowart: maybe eventually, but first im doing projectile weapons and player models

 

 

thanks for all the feedback!

Posted

Madjai: that could be a major stumbling block. i, like many of u out there, still have a lot to learn, and when i find out how i will compile it all into the next parts of this tutorial to save everyone else having to work it out for themselves or search for less-than-helpful tutorials. if u know anyone who can code in whatever language and can translate the XSIimporter to gmax, plz ask them. if not, i will be emailing Raven with a request.

 

BradFu: ur export window should look like this. thats all u need!

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