Lord -=[FBF]=- Posted June 17, 2002 Share Posted June 17, 2002 some of you may have seen me mentioning that i've been working on a tutorial for gmax users, some of u might not have. but anyway, its done, and has been uploaded here. good luck to you all, and Part 2 will be out once i work out how to do some of the more advanced stuff im gonna need for it. Link to comment Share on other sites More sharing options...
DarthDarth Posted June 17, 2002 Share Posted June 17, 2002 THank you so much I'll have to try this all after dinner, I would hug you but I'm not going there, finaly I can start making stuff! Look out from some weird crap from me, or just crap in general.... DarthDarth Link to comment Share on other sites More sharing options...
SillyGoose Posted June 17, 2002 Share Posted June 17, 2002 Thanks bro. Is part 2 going to be on player models instead of Saber hilts? Link to comment Share on other sites More sharing options...
Fart_Vader Posted June 17, 2002 Share Posted June 17, 2002 ive got a basic model of my lightsaber, but im having problems resizing it. i cant find the attach list thing you were talking about. you said go to modifiers then attach list, where is it though? Link to comment Share on other sites More sharing options...
BradFu Posted June 17, 2002 Share Posted June 17, 2002 Very cool, Lord -=[FBF]=-!! One question for you, and I think this is where I've been failing for a couple weeks to get my skin applied properly: When you say Export Frame 1, what should I be putting in the box, exactly? Just "1" (without quotations?) Until your tutorial, I've been putting in that box "w_saber tag_flash". Would it be possible to get a screenshot of that box immediately before you hit the Export Now button? I'm hoping this is where I've been screwing up, otherwise I have to figure out other reasons my skin wouldn't be applying Thanks! BradFu! Link to comment Share on other sites More sharing options...
mcowart Posted June 17, 2002 Share Posted June 17, 2002 sweet tutorial, Lord - =[FBF]=-. It's really helped me out. Could you do a similar tutorial on map models? That would be really sweet. Link to comment Share on other sites More sharing options...
VampireHunterD Posted June 17, 2002 Share Posted June 17, 2002 This is a very nice tutorial. Good job on it. Could you by any chance make a tutorial that explains how to work with custom player models like fitting them around the root.xsi, the tags, and all of that other stuff required for a player model? If you did, I would be very, very grateful. You and your friends would also to be able to download the Vampire Hunter D Player Model much sooner. Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 18, 2002 Author Share Posted June 18, 2002 SillyGoose: Part 2 is gonna be other weapon models, like the Bryar Pistol, which are more complex than the basic saber because u have to do several models, and some animations, plus recoding the projectiles. ill be covering player models in Part 3, eventually. Fart_Vader: Attach List is a button in the rollouts section of the Modifiers panel, not part of the Modifiers List dropdown menu. if u cant see it, try expanding the rollouts. BradFu: ill do u a screenshot when i get home, but the Frames box should just read 1, because ur exporting the first animation frame cos MD3View screws up with multiple animation frames and u only need one for the saber. as for why ur skin isnt applying, have u made the .skin file and applied it in MD3View mcowart: maybe eventually, but first im doing projectile weapons and player models thanks for all the feedback! Link to comment Share on other sites More sharing options...
Madjai Posted June 18, 2002 Share Posted June 18, 2002 i though player modeling in gmax wasnt possible without the ability to export to xsi Link to comment Share on other sites More sharing options...
Obi-The One Posted June 18, 2002 Share Posted June 18, 2002 Hey BradFu in that box you only put the number 1 that's all.After that you push export, you don't have to put in that "W_saber tag flash" thing, that is it!!. Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted June 18, 2002 Author Share Posted June 18, 2002 Madjai: that could be a major stumbling block. i, like many of u out there, still have a lot to learn, and when i find out how i will compile it all into the next parts of this tutorial to save everyone else having to work it out for themselves or search for less-than-helpful tutorials. if u know anyone who can code in whatever language and can translate the XSIimporter to gmax, plz ask them. if not, i will be emailing Raven with a request. BradFu: ur export window should look like this. thats all u need! Link to comment Share on other sites More sharing options...
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