Jump to content

Home

Galactic Weaponry


gw_leader

Recommended Posts

I've decided to make a mod for jk 2, caled Galactic Weaponry, Heres a taste of what will be in the mod, a full list of details will be available soon for download.

 

I can do the site and code, I don't enjoy level design or modelling so I'd rather not do those, this is where I need the help the most.

 

Please give me any comments or questions you may have.

 

We will not be looking for testers for another month at least.

 

------------------------------------------------------------------------------------

 

Galactic Weaponry

 

Please note: These plans are only for the multiplayer side of the mod.

 

Key Aspects

· VGUI Menus

· Futuristic Weaponry

· Takes place in the Star Wars Galaxy

· Credits System, credits will be awarded for completing an objective or for killing an enemy.

· Skills Placement

· Team play, Death match and Objective game play.

· Players will bleed when hit, bleeding will result in a 5 hp loss every 10 seconds, one may stop bleeding by taking a bacta tank.

· Health is based on 100.

· Shields are based on 100.

· Team killing, if friendly fire is on, will result in instant death.

· All weapons will be bought, you will just start out with fists, a punch deals 5 damage, a kick deals 10 damage.-

 

 

Weapon Classes:

· Melee

· Energy Cell

· Power Cell

· Nuclear

· Particle Weapons

· Explosives

· Projectiles

· Equipment

 

Please Note: All Damage will depend on where on the body you hit them.

 

Melee Weapons:

· Light-saber:

1. Attack 1: Short Swing

2. Note: You may block low charged energy or power bolts while using the short swing

3. Attack 2: Broad Swing

· Power Axe

1. Attack 1: Short Swipe

2. Attack 2: Broad Swipe

· Stun Baton

1. Attack 1: Extends and whatever it touches it shocks

2. Attack 2: None

 

Energy Cell:

· Blaster Pistol

1. Attack 1: Chargeable energy bolt

2. Attack 2: Self-Destruct Grenade

· Blaster Pistol with Scope

1. Attack 1: Chargeable energy bolt

2. Attack 2: Scoped View

· Blaster Rifle

1. Attack 1: Single Energy Bolt

2. Attack 2: Rapid Fire

· Sniper Rifle

1. Attack 1: Highly Chargeable Energy Bolt

Note: When hit with fully charged energy bolt instant (vaporization)

2. Attack 2: Zoom-able Scope

 

Power Cell:

· Crossbow

1. Attack 1: Chargeable bolt

Note: When the fully charged the crossbow will fire five bolts, charging the cross bow will not increase a bolt’s potential damage

2. Attack 2: Bouncing bolt

· Repeater

1. Attack 1: Rapid fire of small pellets

2. Attack 2: Concussion Grenade

· Concussion Rifle

1. Attack 1: Small ring like projectile

2. Attack 2: Large Long Range Concussion Blast

· Tribow

1. Attack 1: Three blots are fired forward

2. Attack 2: One highly charged bolt is fired forward causing reasonable damage.

 

Nuclear:

· Nuke Launcher:

1. Attack 1: One Nuke is fired

2. Attack 2: Self-Destruct

· Gluon Gun:

1. Attack 1: Swirl like destructive beam

2. Attack 2: Weaker beam for a longer range

· Tao Canon

1. Attack 1: Quick Beam of energy

2. Attack 2: Chargeable Beam of Energy

 

 

Particle Weapons:

· Ion Cannon

1. Attack 1: ionic grenade

2. Attack 2: Ionic concussion blast

· Lightning Gun

1. Attack 1: A single beam of Lightning shoots forward

2. Attack 2: Three beams of lightning shoot forward

 

 

Explosives

· Thermal Detonator

1. Attack 1: Delayed Explosion

2. Attack 2: Explosion on impact

Note: throw length is equal to the time held back

· Detonation pack

1. Attack 1: Throw

2. Attack 2: Detonate

· Time Bomb

1. Attack 1: Plant Bomb

2. Attack 2: None

 

Projectiles:

· Rocket Launcher

1. Attack 1: One Rocket Fired Straight Forward

2. Attack 2: Two Rockets Fired Forward

· Rail Gun

1. Attack 1: One Rail is fired forward

2. Attack 2: One rail is fired and clings onto whatever it hits, it then starts its timer and explodes in 5 seconds.

 

 

Equipment:

· Light Amplification Goggles

· Bacta Tank

· Utility Belt

· Portable Shield

· Electro-Binoculars

· Shield Generator

 

 

Items- objects which can be picked up.

· Small Shield Recharge-restores 25 shields

· Large Shield Recharge-restores 50 shields

· Ammo Backpack-Contains last used weapon of a player plus what was selected in his or her inventory.

· Health Kit-restores 25 health

· Bacta Tank-stops bleeding

 

Skills:

· Marksmanship- Higher the skill level the better the person aims

· First Aid- able to heal temates, skill level decides how many bacta tanks you start out with.

· Stealth

· Agility

· Endurance

· Strength

 

Entities:

· Ammo Boxes – store all types of ammo

· Force fields - blocks the path from users, and fire.

· Laser Turrets- fires two medium charged energy bots rapidly.

· Missile Turrets- fires one rocket ever 3 seconds.

· Elevators- takes the user up and down in a level

· Conveyor Belt-moves objects and or players in a certain direction.

 

Please note: Additional information will be added later.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...