mcowart Posted June 18, 2002 Share Posted June 18, 2002 What do I have to do to make a texture for a map model show up in game? I'm using 3dsMAX 4 if that helps anybody. Thanks Link to comment Share on other sites More sharing options...
DukeSkywalker Posted June 19, 2002 Share Posted June 19, 2002 i think it's the same problem, that i've... http://64.246.44.70/~lucasforums.com/showthread.php?threadid=62985 i know, that this are noob problems........ :D Link to comment Share on other sites More sharing options...
mcowart Posted June 19, 2002 Author Share Posted June 19, 2002 No, I can get custom textures in game just to use in the world, that's not a problem. You just make a folder under your base/textures directory, and slap them in there. What I'm trying to do is get a texture on a custom md3 model that you have to use the misc_model entity for. The model shows up, just no texture. Is the procedure similar to skinning a lightsaber (the *.skin text file)? I've done that before, and had no problem. Link to comment Share on other sites More sharing options...
mcowart Posted June 20, 2002 Author Share Posted June 20, 2002 come on, people, I can't find anything on this. Is it like how you do the lightsaber? I can get a texture to show up on it in game. How the freak do you make a texture show up on a custom md3 map model???????? Link to comment Share on other sites More sharing options...
Duncan_10158 Posted June 20, 2002 Share Posted June 20, 2002 Bevor i get assimilate to work and exported my model to .glm format, i tried it also to export to .md3. Did you tried to load your custom model into the md3viewer? as i remember i needed a .skin file set up and all the textures in the same folder as the md3 model. but i dont kown if you need that for sabers? try it out. Link to comment Share on other sites More sharing options...
mcowart Posted June 20, 2002 Author Share Posted June 20, 2002 I just got it to work. I must have had something wrong in my .skin file, because I tried it one more time and it works now. Strange, strange, strange. Link to comment Share on other sites More sharing options...
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