mcowart Posted June 18, 2002 Posted June 18, 2002 What do I have to do to make a texture for a map model show up in game? I'm using 3dsMAX 4 if that helps anybody. Thanks
DukeSkywalker Posted June 19, 2002 Posted June 19, 2002 i think it's the same problem, that i've... http://64.246.44.70/~lucasforums.com/showthread.php?threadid=62985 i know, that this are noob problems........ :D
mcowart Posted June 19, 2002 Author Posted June 19, 2002 No, I can get custom textures in game just to use in the world, that's not a problem. You just make a folder under your base/textures directory, and slap them in there. What I'm trying to do is get a texture on a custom md3 model that you have to use the misc_model entity for. The model shows up, just no texture. Is the procedure similar to skinning a lightsaber (the *.skin text file)? I've done that before, and had no problem.
mcowart Posted June 20, 2002 Author Posted June 20, 2002 come on, people, I can't find anything on this. Is it like how you do the lightsaber? I can get a texture to show up on it in game. How the freak do you make a texture show up on a custom md3 map model????????
Duncan_10158 Posted June 20, 2002 Posted June 20, 2002 Bevor i get assimilate to work and exported my model to .glm format, i tried it also to export to .md3. Did you tried to load your custom model into the md3viewer? as i remember i needed a .skin file set up and all the textures in the same folder as the md3 model. but i dont kown if you need that for sabers? try it out.
mcowart Posted June 20, 2002 Author Posted June 20, 2002 I just got it to work. I must have had something wrong in my .skin file, because I tried it one more time and it works now. Strange, strange, strange.
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