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Reflection and weapon placement


sights0d

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Posted

1. No clue.

2. It's an entity. Right click on the 2d veiw, and go to the"weapons" menu(or something like that) and select the weapon you want. Then put it where you want it. Voila! Weapons! And if you want ammo, goto the "ammo" menu, and select the ammo you want.

Get it?

 

 

 

 

:there's no bantha smily either, jk2.net.: *bantha call*

Posted

Hi

 

To make a reflective floor use the "mirror_floor" or "mirror_floor2" texture(not sure if there are any others)

 

And then place a misc_portal_surface entity just above your floor.

 

That should work:)

Posted

So... I looked into the vader chamber pk3 and I found that he has a shader in there that I don't have. Where do I find the mirror_floor shader? I JUST CAN'T FIND IT ANYWHERE!

Posted

They are under textures/tests but mind you they didn't work in my case cuz they were pointing to the non-existing textures so basically I had to make a new shader.

Posted

K...put the texture in as the floor... but after compiling, it doesn't reflect. All I get is that black and white grid that implies a missing texture ingame. Any ideas?

Posted
Don't you have to target the portal thing to the floor? I don't have any experiance in this, but I think you do...

 

Nope. Just needs to be sitting in front of the textured face within 64 grid units.

 

And hmm... does it do that in both MP and SP?

Posted
Originally posted by sights0d

All I get is that black and white grid that implies a missing texture ingame.

 

Told ya so

Posted

I got it working after I used gtk on it. I don't understand why. Anyway... I was curious... I don't like the floor under the reflection. How do I change the floor? I don't know how to run shadered

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