sights0d Posted June 19, 2002 Posted June 19, 2002 Folks... I need some help... 1. How do I make a reflective floor. 2. How do I install weapon pickups.
Grets Sirob Posted June 19, 2002 Posted June 19, 2002 1. No clue. 2. It's an entity. Right click on the 2d veiw, and go to the"weapons" menu(or something like that) and select the weapon you want. Then put it where you want it. Voila! Weapons! And if you want ammo, goto the "ammo" menu, and select the ammo you want. Get it? :there's no bantha smily either, jk2.net.: *bantha call*
sights0d Posted June 19, 2002 Author Posted June 19, 2002 One down... NOW TELL ME ABOUT THE FLOORS! TELL ME NOW!!!
Eagle_e7 Posted June 19, 2002 Posted June 19, 2002 Hi To make a reflective floor use the "mirror_floor" or "mirror_floor2" texture(not sure if there are any others) And then place a misc_portal_surface entity just above your floor. That should work:)
sights0d Posted June 21, 2002 Author Posted June 21, 2002 Hmm... which folder are they in? (the floors, I mean.
sights0d Posted June 21, 2002 Author Posted June 21, 2002 So... I looked into the vader chamber pk3 and I found that he has a shader in there that I don't have. Where do I find the mirror_floor shader? I JUST CAN'T FIND IT ANYWHERE!
Xcom Posted June 21, 2002 Posted June 21, 2002 They are under textures/tests but mind you they didn't work in my case cuz they were pointing to the non-existing textures so basically I had to make a new shader.
sights0d Posted June 21, 2002 Author Posted June 21, 2002 Actually... I found the shaders in test/ but after I use the portal entity, do I have to do something else to link to the floor?
sights0d Posted June 21, 2002 Author Posted June 21, 2002 K...put the texture in as the floor... but after compiling, it doesn't reflect. All I get is that black and white grid that implies a missing texture ingame. Any ideas?
sights0d Posted June 21, 2002 Author Posted June 21, 2002 Oh yeah... and I made sure to put that portal entity in.
Grets Sirob Posted June 21, 2002 Posted June 21, 2002 Don't you have to target the portal thing to the floor? I don't have any experiance in this, but I think you do... Raaarwwaag!
RichDiesal Posted June 21, 2002 Posted June 21, 2002 Don't you have to target the portal thing to the floor? I don't have any experiance in this, but I think you do... Nope. Just needs to be sitting in front of the textured face within 64 grid units. And hmm... does it do that in both MP and SP?
Xcom Posted June 21, 2002 Posted June 21, 2002 Originally posted by sights0d All I get is that black and white grid that implies a missing texture ingame. Told ya so
volrathxp Posted June 21, 2002 Posted June 21, 2002 mirrpr_floor2 works. load the "tests" texture set and use that. although it tiles so i dunno if you want that. but it's reflective. volrath
sights0d Posted June 21, 2002 Author Posted June 21, 2002 I got it working after I used gtk on it. I don't understand why. Anyway... I was curious... I don't like the floor under the reflection. How do I change the floor? I don't know how to run shadered
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