Felonius Posted June 19, 2002 Share Posted June 19, 2002 does anyone know how to make doors open and close by themselfs? i am at the end of makign a duel of the fates map but i dont know how to make my forcefields open and close by themselfs : / any help is appreciated. Oh yeah, i dont want the player to be able to open or close the doors. They need to function by themselfs thanks ! Link to comment Share on other sites More sharing options...
Felonius Posted June 20, 2002 Author Share Posted June 20, 2002 bump! Link to comment Share on other sites More sharing options...
Manquesa Posted June 20, 2002 Share Posted June 20, 2002 have you tried using a func_timer? Link to comment Share on other sites More sharing options...
Felonius Posted June 20, 2002 Author Share Posted June 20, 2002 yup, but the doors just stay shut for me :/ dunno what im doing wrong Link to comment Share on other sites More sharing options...
Felonius Posted June 25, 2002 Author Share Posted June 25, 2002 bump! any help is appreciated please Link to comment Share on other sites More sharing options...
RichDiesal Posted June 25, 2002 Share Posted June 25, 2002 Wait, so you used a func_timer targetted to a func_multiple targetted to a func_door and it didn't work? Link to comment Share on other sites More sharing options...
Felonius Posted June 26, 2002 Author Share Posted June 26, 2002 i only did a func_timer to a func_door ill try doing what you just asked Link to comment Share on other sites More sharing options...
Felonius Posted June 26, 2002 Author Share Posted June 26, 2002 didnt find a func_multiple, but i think you meant trigger_multiple. I did that, but then the doors only open if the person runs through the trigger. I want the doors to always be opening and closing by themselves, not when a person happens to get near them. Link to comment Share on other sites More sharing options...
Xcom Posted June 26, 2002 Share Posted June 26, 2002 Just for the record, is this for MP or SP map? (I know duel of fates suggests MP but you never know) Link to comment Share on other sites More sharing options...
Manquesa Posted June 26, 2002 Share Posted June 26, 2002 well, just put the trigger somewhere where it will be impossible for a person to walk through it. Like way up in the sky or way below ground or something or even inside a wall. Link to comment Share on other sites More sharing options...
Felonius Posted June 26, 2002 Author Share Posted June 26, 2002 hmmm if i expand the trigger it does it all the time hehe, thanks ! (is this the way it should be done? ) Link to comment Share on other sites More sharing options...
Manquesa Posted June 26, 2002 Share Posted June 26, 2002 not sure what you mean there, but i'm glad it's working (I think) Link to comment Share on other sites More sharing options...
Lost_Hawk Posted June 30, 2002 Share Posted June 30, 2002 Simply use trigger_always. Link to comment Share on other sites More sharing options...
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