Jump to content

Home

JK1 TC, would you like to help?


Grets Sirob

Recommended Posts

If you:

A. Have jk1(not required, but would make it easier)

B. Can make decent maps/scripts/models/skins.

C. Have the will to join.

 

 

Could you help? I'm trying to get some skinners, modelers, mappers, and scripters together for this. I think it would make an awsome tc, not to mention one that practically everyone wants. Just post here if you want to help. And also, is it possible to make new anims? Thanks for your time. If you don't want to help, you could offer feedback. I hope someone wants to help...

 

 

 

 

:wookiee: Raaarwwaag!

Link to comment
Share on other sites

  • Replies 282
  • Created
  • Last Reply

I would luv to play jk1 in this game engine with this kinda saberplay

 

jk1 rocked.. but the saberplay there sucked big time... and it had a nice story too.

 

You have my thumbs up for that mod. Too bad im busy with my own to help ya out.

Link to comment
Share on other sites

What Grets is suggesting is that fans like us pool our efforts to recreate the game Dark Forces 2: Jedi Knight and place it onto the Jedi Knight 2: Jedi Outcast gaming engine. This would involve reconstructing every map from DF2:JK, making new models and skins for characters not present in JK2:JO, and probably a fair ammount of playtesting. This process could take... a while ^_^ But since this is something I was hoping someone would suggest, I'm all for signing up.

Link to comment
Share on other sites

Originally posted by Wes Janson SMR

Isn't there some kind of level converter that allows us to use JK1 levels in JK2?

 

Yes there is, Here

 

it only converts the maps themselves and the textures r lo res & ugly. you could retexture them I guess but it'd be way better to re-map them and just use this for a guideline.

 

but do whatever you want. :D

Link to comment
Share on other sites

Originally posted by Wheezle

 

Yes there is, Here

 

it only converts the maps themselves and the textures r lo res & ugly. you could retexture them I guess but it'd be way better to re-map them and just use this for a guideline.

 

but do whatever you want. :D

Thats what ive used to import the map from jk 2 use as reference cos when u import them there are big holes in the maps and gaps every where it would be more work using this to import and fix the maps so where using the imports as reference as a guid line and the scale of the maps are smaller.

Reaper1576

Link to comment
Share on other sites

I'd rather craft it ourselves anyway. We can then give it our own... personality, I suppose. Make it the same map as before, but I'm definately for putting our own touches on it. I'm hoping to learn mapping well enough to be responsible for at least one of the levels in the TC.

Link to comment
Share on other sites

Originally posted by Harukaze

I'd rather craft it ourselves anyway. We can then give it our own... personality, I suppose. Make it the same map as before, but I'm definately for putting our own touches on it. I'm hoping to learn mapping well enough to be responsible for at least one of the levels in the TC.

Think one of the problems with DF2 Jk is the lighting from what i can rember it was crap and the maps where verry simple and lacked detail at the moment iam trying to make level 1 narshadda what i coming along nicely plan to make this a much darker level to give it a more seedy look and a lot moer detailhopfuly soon ill have a very early beta preview of work so far on this level need some sugestions for the force powers asignment when you pick light or dark side powers thinking of some sort of trails for the end of each map afther you get your saber etc any sugestions get back to me

Reaper1576

Link to comment
Share on other sites

I think sadly, the biggest part of Jedi Knight that will be lost in our TC is the way it handles your Force "karma" so to speak, the level of light or darkness you ascribe to. Since force levels, as I recall, are in a part of the map structure, it seems to me that there's no way to have an alternate set of powers. Meaning, we give Kyle all the powers, and let the player decide which to use. The also presents a problem though, since aren't there multiple endings depending on which side you use?

*sighs* Your lack of an SDK is disturbing *forcegrips Raven* I mean, uhm, hi! ^_^

 

God, JK is just so painful to look at. I agree wholeheartedly with Reaper. In fact, I was going to suggest something similar, that when we get to do level one, we should seriously throw out the original map entirely and make our own. Nar Shaddaa is big enough that Kyle could, theoretically, take any number of paths to his goal. In both JK and JO [and DF if I recall] Nar Shaddaa was present, but in a greatly simplified manner simply due to the fact that there's no way in hell we could do a map of the whole planet ^_^ That does not mean, however, that the character Kyle has only one option for the directions he takes. In other words, just because JK's publishers chose one route, does not mean we cannot chose another altogether.

Link to comment
Share on other sites

Well this mod might inculde more moves. But the grafik is still crap... and I guess you can't control your moves like in JO, right?

 

Don't get me wrong, DF2 was a great game, but it's a bit outdated nowadays.

JO really lacks of the huge areas we had in DF2. When I first played the demo map i was impressed how large everything was :)

I doubt that would be possible with JO, as the engine was not developed for large areas...

Link to comment
Share on other sites

Originally posted by King Jezuz Pie

Well this mod might inculde more moves. But the grafik is still crap... and I guess you can't control your moves like in JO, right?

 

Don't get me wrong, DF2 was a great game, but it's a bit outdated nowadays.

JO really lacks of the huge areas we had in DF2. When I first played the demo map i was impressed how large everything was :)

I doubt that would be possible with JO, as the engine was not developed for large areas...

 

err... quite the contrary - Jk2 was developed based from the Q3: TA engine which is MEANT for large outdoor areas and arenas. I think that Jk1's (SP) maps can be easily re-created, with even more details added, its just a bloody shame that Raven (Perhaps Lucasarts wouldn't allow it, grumble) didn't release the SP Code for extra dynamic story-line and character immersion into the SW Galaxy.

 

Cheers :evanpiel::fett:

Link to comment
Share on other sites

Well i agree there just look at JK narshadda take the intro you see a massive city ships flying about and stuff but look at the level a couple of grans and rodans here and there and some npcs who stand there and do nothing just look at u funny and mumble something and the level was to bright to what the idea the intro gives you like i said before it shold have been more of a darker atmosphere with people walking about ships flying about etc a lot more busy than it was just think of it when you look out the windows of the bar the and walk the streets the odd ships flying about etc just think of it a more seedyer, dark and busy narshadda :D at the mo ive sent in a very early beta preview this morning to http://www.jedioutcastmaps.com so hopfuly it should be up soon it of the bar section theres still a lot of work to on it so check it out on there should be up soon

Reaper1576

Link to comment
Share on other sites

Hey Legion, would you mind posting something, I don't know, helpful? Yes, we're amateurs. But guess what? So is just about everyone here. Not being insulting to anyone; unless we're getting paid to do this, we're amateurs by definition. I get paid to work with pharmaceutical companies and to keep them compliant with the Public Drug Marketing Act. So in just about every aspect here, I'm an amateur. Care to tell me what you're a professional in?

Link to comment
Share on other sites

Originally posted by Wes Janson SMR

Isn't there some kind of level converter that allows us to use JK1 levels in JK2?

 

Yes and it would considerably cut down on the work. All you would need to do is look for leaks, add lights and texture it rather than building it from scratch.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...