Grets Sirob Posted June 20, 2002 Share Posted June 20, 2002 If you: A. Have jk1(not required, but would make it easier) B. Can make decent maps/scripts/models/skins. C. Have the will to join. Could you help? I'm trying to get some skinners, modelers, mappers, and scripters together for this. I think it would make an awsome tc, not to mention one that practically everyone wants. Just post here if you want to help. And also, is it possible to make new anims? Thanks for your time. If you don't want to help, you could offer feedback. I hope someone wants to help... Raaarwwaag! Link to comment Share on other sites More sharing options...
Epimetheus Posted June 20, 2002 Share Posted June 20, 2002 What would make this a TC? What would it change? Link to comment Share on other sites More sharing options...
BloodRiot Posted June 20, 2002 Share Posted June 20, 2002 I would luv to play jk1 in this game engine with this kinda saberplay jk1 rocked.. but the saberplay there sucked big time... and it had a nice story too. You have my thumbs up for that mod. Too bad im busy with my own to help ya out. Link to comment Share on other sites More sharing options...
Harukaze Posted June 20, 2002 Share Posted June 20, 2002 What Grets is suggesting is that fans like us pool our efforts to recreate the game Dark Forces 2: Jedi Knight and place it onto the Jedi Knight 2: Jedi Outcast gaming engine. This would involve reconstructing every map from DF2:JK, making new models and skins for characters not present in JK2:JO, and probably a fair ammount of playtesting. This process could take... a while ^_^ But since this is something I was hoping someone would suggest, I'm all for signing up. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 20, 2002 Author Share Posted June 20, 2002 Sweet! Glad some one agrees this would be a great idea. My e-mail is here, so e-mail me if you want to join up. And we'll get started! What's your specialty? Raaarwwaag! Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 22, 2002 Author Share Posted June 22, 2002 Anyone else interested? Raaarwwaag! Link to comment Share on other sites More sharing options...
Wes Janson SMR Posted June 23, 2002 Share Posted June 23, 2002 Isn't there some kind of level converter that allows us to use JK1 levels in JK2? Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 23, 2002 Author Share Posted June 23, 2002 Don't know, don't care, don't ask. And besides, wouldn't you rather have the full experiance? Raaarwwaag! Link to comment Share on other sites More sharing options...
Wheezle Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by Wes Janson SMR Isn't there some kind of level converter that allows us to use JK1 levels in JK2? Yes there is, Here it only converts the maps themselves and the textures r lo res & ugly. you could retexture them I guess but it'd be way better to re-map them and just use this for a guideline. but do whatever you want. Link to comment Share on other sites More sharing options...
reaper1576 Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by Wheezle Yes there is, Here it only converts the maps themselves and the textures r lo res & ugly. you could retexture them I guess but it'd be way better to re-map them and just use this for a guideline. but do whatever you want. Thats what ive used to import the map from jk 2 use as reference cos when u import them there are big holes in the maps and gaps every where it would be more work using this to import and fix the maps so where using the imports as reference as a guid line and the scale of the maps are smaller. Reaper1576 Link to comment Share on other sites More sharing options...
Harukaze Posted June 23, 2002 Share Posted June 23, 2002 I'd rather craft it ourselves anyway. We can then give it our own... personality, I suppose. Make it the same map as before, but I'm definately for putting our own touches on it. I'm hoping to learn mapping well enough to be responsible for at least one of the levels in the TC. Link to comment Share on other sites More sharing options...
reaper1576 Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by Harukaze I'd rather craft it ourselves anyway. We can then give it our own... personality, I suppose. Make it the same map as before, but I'm definately for putting our own touches on it. I'm hoping to learn mapping well enough to be responsible for at least one of the levels in the TC. Think one of the problems with DF2 Jk is the lighting from what i can rember it was crap and the maps where verry simple and lacked detail at the moment iam trying to make level 1 narshadda what i coming along nicely plan to make this a much darker level to give it a more seedy look and a lot moer detailhopfuly soon ill have a very early beta preview of work so far on this level need some sugestions for the force powers asignment when you pick light or dark side powers thinking of some sort of trails for the end of each map afther you get your saber etc any sugestions get back to me Reaper1576 Link to comment Share on other sites More sharing options...
Harukaze Posted June 24, 2002 Share Posted June 24, 2002 I think sadly, the biggest part of Jedi Knight that will be lost in our TC is the way it handles your Force "karma" so to speak, the level of light or darkness you ascribe to. Since force levels, as I recall, are in a part of the map structure, it seems to me that there's no way to have an alternate set of powers. Meaning, we give Kyle all the powers, and let the player decide which to use. The also presents a problem though, since aren't there multiple endings depending on which side you use? *sighs* Your lack of an SDK is disturbing *forcegrips Raven* I mean, uhm, hi! ^_^ God, JK is just so painful to look at. I agree wholeheartedly with Reaper. In fact, I was going to suggest something similar, that when we get to do level one, we should seriously throw out the original map entirely and make our own. Nar Shaddaa is big enough that Kyle could, theoretically, take any number of paths to his goal. In both JK and JO [and DF if I recall] Nar Shaddaa was present, but in a greatly simplified manner simply due to the fact that there's no way in hell we could do a map of the whole planet ^_^ That does not mean, however, that the character Kyle has only one option for the directions he takes. In other words, just because JK's publishers chose one route, does not mean we cannot chose another altogether. Link to comment Share on other sites More sharing options...
WarteX Posted June 24, 2002 Share Posted June 24, 2002 BloodRiot, did u ever try SBX for jk1? It made the saber duels alot better and u could have a sithsaber . It was awesome and u could whurl the sithsaber around like mual does in the movie Link to comment Share on other sites More sharing options...
King Jezuz Pie Posted June 24, 2002 Share Posted June 24, 2002 Well this mod might inculde more moves. But the grafik is still crap... and I guess you can't control your moves like in JO, right? Don't get me wrong, DF2 was a great game, but it's a bit outdated nowadays. JO really lacks of the huge areas we had in DF2. When I first played the demo map i was impressed how large everything was I doubt that would be possible with JO, as the engine was not developed for large areas... Link to comment Share on other sites More sharing options...
The Truthful Liar Posted June 24, 2002 Share Posted June 24, 2002 Originally posted by King Jezuz Pie Well this mod might inculde more moves. But the grafik is still crap... and I guess you can't control your moves like in JO, right? Don't get me wrong, DF2 was a great game, but it's a bit outdated nowadays. JO really lacks of the huge areas we had in DF2. When I first played the demo map i was impressed how large everything was I doubt that would be possible with JO, as the engine was not developed for large areas... err... quite the contrary - Jk2 was developed based from the Q3: TA engine which is MEANT for large outdoor areas and arenas. I think that Jk1's (SP) maps can be easily re-created, with even more details added, its just a bloody shame that Raven (Perhaps Lucasarts wouldn't allow it, grumble) didn't release the SP Code for extra dynamic story-line and character immersion into the SW Galaxy. Cheers Link to comment Share on other sites More sharing options...
reaper1576 Posted June 24, 2002 Share Posted June 24, 2002 Well i agree there just look at JK narshadda take the intro you see a massive city ships flying about and stuff but look at the level a couple of grans and rodans here and there and some npcs who stand there and do nothing just look at u funny and mumble something and the level was to bright to what the idea the intro gives you like i said before it shold have been more of a darker atmosphere with people walking about ships flying about etc a lot more busy than it was just think of it when you look out the windows of the bar the and walk the streets the odd ships flying about etc just think of it a more seedyer, dark and busy narshadda at the mo ive sent in a very early beta preview this morning to http://www.jedioutcastmaps.com so hopfuly it should be up soon it of the bar section theres still a lot of work to on it so check it out on there should be up soon Reaper1576 Link to comment Share on other sites More sharing options...
Harukaze Posted June 24, 2002 Share Posted June 24, 2002 Sadly I could not find it. Want to perhaps send me a shot to sate my curiosity? Link to comment Share on other sites More sharing options...
reaper1576 Posted June 24, 2002 Share Posted June 24, 2002 Originally posted by Harukaze Sadly I could not find it. Want to perhaps send me a shot to sate my curiosity? ok email me and ill send u the preview of the bar at narshadda Reaper1576 Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 26, 2002 Author Share Posted June 26, 2002 So, anyone else want to help? :dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!! Link to comment Share on other sites More sharing options...
VIO Posted June 26, 2002 Share Posted June 26, 2002 i would i love jki but im working on a mod, and a prefab, and a hoth map Link to comment Share on other sites More sharing options...
reaper1576 Posted June 26, 2002 Share Posted June 26, 2002 There should be some in game screen shots soon of narshadda Link to comment Share on other sites More sharing options...
The Truthful Liar Posted June 26, 2002 Share Posted June 26, 2002 *shakes head* amatuers... Link to comment Share on other sites More sharing options...
Harukaze Posted June 26, 2002 Share Posted June 26, 2002 Hey Legion, would you mind posting something, I don't know, helpful? Yes, we're amateurs. But guess what? So is just about everyone here. Not being insulting to anyone; unless we're getting paid to do this, we're amateurs by definition. I get paid to work with pharmaceutical companies and to keep them compliant with the Public Drug Marketing Act. So in just about every aspect here, I'm an amateur. Care to tell me what you're a professional in? Link to comment Share on other sites More sharing options...
D.L. Posted June 26, 2002 Share Posted June 26, 2002 Originally posted by Wes Janson SMR Isn't there some kind of level converter that allows us to use JK1 levels in JK2? Yes and it would considerably cut down on the work. All you would need to do is look for leaks, add lights and texture it rather than building it from scratch. Link to comment Share on other sites More sharing options...
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