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saber-glow (on the ground), I need help.


EffJi

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Is there a way to remove the glow that the saber casts on the ground but keep the glow it casts on the character?

I know it's possible to remove the glow all together by disabling dynamic lightning, but that's not what I mean.

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Yes you can remove it but only by code as far as i know, there is no direct function for that specific glow.

 

in the clientside source in cg_players.c just comment out the following line:

 

trap_R_AddLightToScene( mid, (length*2.0f) + (random()*8.0f), rgb[0], rgb[1], rgb[2] );

 

 

Then recompile the code and its gone.

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