EffJi Posted June 21, 2002 Posted June 21, 2002 Is there a way to remove the glow that the saber casts on the ground but keep the glow it casts on the character? I know it's possible to remove the glow all together by disabling dynamic lightning, but that's not what I mean.
Subject452 Posted June 21, 2002 Posted June 21, 2002 Yes you can remove it but only by code as far as i know, there is no direct function for that specific glow. in the clientside source in cg_players.c just comment out the following line: trap_R_AddLightToScene( mid, (length*2.0f) + (random()*8.0f), rgb[0], rgb[1], rgb[2] ); Then recompile the code and its gone.
Tchouky Posted June 21, 2002 Posted June 21, 2002 yes but the light on the player will be removed too.
EffJi Posted June 22, 2002 Author Posted June 22, 2002 So it's not possible, that's too bad. I just think that the light is a little too much.
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