acewombat Posted June 22, 2002 Share Posted June 22, 2002 Please help I just finished my sp level and I wanted to make a .pk3 file so I can just extract it into my base can someone tell me in detail please hoe to do this. I followed a tutorial on it but it's not written very well. Link to comment Share on other sites More sharing options...
[RAA]-=Chi3f=- Posted June 22, 2002 Share Posted June 22, 2002 What is the problem; where'd you get stuck at? Are you using custom sounds, mdls, etc... Link to comment Share on other sites More sharing options...
acewombat Posted June 22, 2002 Author Share Posted June 22, 2002 no I used all the game's originals I created a folder called maps I put my bsp in there and I and I reneamed it a pk3- but it doesnot work when I put it in my base folder Link to comment Share on other sites More sharing options...
Arkule Posted June 22, 2002 Share Posted June 22, 2002 First off, get a program called winzip, found at http://www.winzip.com i think. With this, create a new zip archive. I'm guessing its under file new or something. Drag the folder of yours into this. When a thingy pops up with lots of stuff on it, just ignore the stuff and click the button that says "add". Then, if you have windows running so it shows filetypes, just rename the .zip file as a .pk3 file. Otherwise open up winzip and goto save as and type the file name.pk3 in quotation marks... like "level.pk3" or something. Link to comment Share on other sites More sharing options...
acewombat Posted June 22, 2002 Author Share Posted June 22, 2002 when you say "drag the folder of yours" into the zip file what folder do you mean? Link to comment Share on other sites More sharing options...
[RAA]-=Chi3f=- Posted June 22, 2002 Share Posted June 22, 2002 Yeah... Have a zip file and create a sub-folder named maps. Put your .BSP and .MAP files here. Also, if you include any scripts; make a folder called scripts and place a txt file here. This is the code to adjust the players force to FULL (Kyle by default) rem ( "comment" ); affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "3" ); set ( /*@SET_TYPES*/ "SET_ARMOR", 100 ); -Did it work? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.