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acewombat

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Posted

Please help I just finished my sp level and I wanted to make a .pk3 file so I can just extract it into my base can someone tell me in detail please hoe to do this. I followed a tutorial on it but it's not written very well.

Posted

no I used all the game's originals I created a folder called maps I put my bsp in there and I and I reneamed it a pk3- but it doesnot work when I put it in my base folder

Posted

First off, get a program called winzip, found at http://www.winzip.com i think. With this, create a new zip archive. I'm guessing its under file new or something. Drag the folder of yours into this. When a thingy pops up with lots of stuff on it, just ignore the stuff and click the button that says "add". Then, if you have windows running so it shows filetypes, just rename the .zip file as a .pk3 file. Otherwise open up winzip and goto save as and type the file name.pk3 in quotation marks... like "level.pk3" or something.

Posted

Yeah...

 

Have a zip file and create a sub-folder named maps.

Put your .BSP and .MAP files here.

 

Also, if you include any scripts; make a folder called scripts and place a txt file here. This is the code to adjust the players force to FULL (Kyle by default)

 

 

rem ( "comment" );

 

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "3" );

set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );

 

-Did it work? :confused:

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