SAIK HUAT Posted June 23, 2002 Share Posted June 23, 2002 how did raven weight down the reborn hood/head What bones did they use?? Link to comment Share on other sites More sharing options...
Emon Posted June 23, 2002 Share Posted June 23, 2002 They didn't use bones I don't think... it's all apart of the head and/or chest. The saggy, weighted hood look is just the way they modeled the mesh. Link to comment Share on other sites More sharing options...
SAIK HUAT Posted June 23, 2002 Author Share Posted June 23, 2002 I have tried weighting the mesh of the reborn head/hood onto my skeleton and it goes out of shape when the skeleton moves. what should i try weighting the mesh to (which bone?). If I dont weight every vertice to a singe bone my model wont compile. Link to comment Share on other sites More sharing options...
sithlord-II Posted June 23, 2002 Share Posted June 23, 2002 i would recommend weighting the hood to both the cranium and cervical bones Link to comment Share on other sites More sharing options...
SAIK HUAT Posted June 23, 2002 Author Share Posted June 23, 2002 Thanx so much sithlord. Its great that a good modeler like yourself can help the n00bs. I managed to work out that I had multiple skin modifiers on the same mesh, which was no doubt my problem cus everything works now. The head now works but I cant work out how to close this gap up ( http://www.redgamer.com/gap.jpg ) When I move the legs of the skeleton the waist opens up. I have tried everything I know to weight it down properly... Can you help me once more? Link to comment Share on other sites More sharing options...
sithlord-II Posted June 23, 2002 Share Posted June 23, 2002 double check your weights, it looks like you have accidentally weighted teh hips area to the femur bones. i try to have any parts at seams, ie shoulders on either side from torso to arms, i try to have them all weighted to the same bone. So, i would recommend at that point simply use the Pelvis bone across taht line of vertices witht he Paint Weights function within the skin modifier. One further word of advice: you can apply an edit mesh modifier to a mesh after the skin modifier, meaning you can touch up some parts of the model if you choose to, after the skin modifier. However, what you cannot do is weld or delete any verts as this will affect the Skin modifier's weighting, and result in errors, meaning you will either have to remove the edit mesh modifier or redo the weighting. Link to comment Share on other sites More sharing options...
SAIK HUAT Posted June 23, 2002 Author Share Posted June 23, 2002 DUDE!!!! I think your the second person to ever help me on this forum!! THANX!!! And how very precise you are Link to comment Share on other sites More sharing options...
SAIK HUAT Posted June 23, 2002 Author Share Posted June 23, 2002 Do you know anything about stubborn tags sithlord? I have tried weighting some of my tags, but they just wont stick?! Some of them have worked.... Link to comment Share on other sites More sharing options...
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