LordEradicator Posted June 23, 2002 Share Posted June 23, 2002 A new version has been released of my mod, JK2: The Fan's Version. 1.1b is now available at http://www.ModsRus.com and http://www.jediknightii.net. Here is a list of the changes since version 1.0: Features added in 1.1b: -the wait time between using force lightning and force drain again, has been removed, but this can be re-enalbed with the g_forcenerf cvar -bugfix: rocket speed isn't so slow anymore -bugfix: force animations no longer so fast after using grapple -bugfix: force lightning and force drain now work properly Features added in 1.1: -dual bladed sabers can now be enabled for bots with g_botdualblade cvar -ability to flip off a wall and wall run from the air -g_flipheight and g_wallrunheight cvars added to control height player is propelled in the moves -g_wallrunspeed cvar added so server admin can control the speed at which players wall run -Tchouky's RGB saber code added (can make saber any color with cvars) UI included under setup to change saber colour -flips defaultly push you farther and higher from wall to flip over players -g_startinghealth cvar added to control the starting/max health of players -g_healthcountdown cvar added to control wether healths counts down when over the max health limit -any shot from a disruptor rifle that kills somebody will now disintegrate -Ask's grapple code implemented, given more "force like" look and it has also been balanced by now using up force (it is defaulty off; use g_grapple 1 to turn it on if you are server admin; clients can use it by hitting the USE key) -g_grapple, g_dualblade, g_shield, g_botdualblade and g_olddamge added to server info (downside is server must restart to change cvars) Go to the FanMod JK2 Server section at http://www.ModsRus.com to find out how to join the Official FanMod server which is always running the latest version. You can connect with the old version and it will download the new version and you should be able to play. The server ranking and stats are also available at the website. Link to comment Share on other sites More sharing options...
Darkhold X Posted June 23, 2002 Share Posted June 23, 2002 Cool the saber, and grapple mod all in one, with some extras. great. Link to comment Share on other sites More sharing options...
ZeR0SyN Posted June 23, 2002 Share Posted June 23, 2002 Im working on some code that will allow you to drop your saber and have you pull it back (like in SP) lemme know if you'd like to implement it in a further release. GJ on the Mod! Link to comment Share on other sites More sharing options...
mrmike260 Posted June 23, 2002 Share Posted June 23, 2002 people would consider paying if you could get the dropped saber working. they wouldn't acutally pay but they'd think about it lol -mike Link to comment Share on other sites More sharing options...
remark 666 Posted June 23, 2002 Share Posted June 23, 2002 Originally posted by ZeR0SyN Im working on some code that will allow you to drop your saber and have you pull it back (like in SP) lemme know if you'd like to implement it in a further release. GJ on the Mod! I would love that and maybe add a punch attack (like that hydroball mod) Link to comment Share on other sites More sharing options...
ZeR0SyN Posted June 23, 2002 Share Posted June 23, 2002 I have a tread started called "Dropping the Saber" or "dropping the saber in MP" (something like that) im keeping it updtated on my progress. Link to comment Share on other sites More sharing options...
LordEradicator Posted June 24, 2002 Author Share Posted June 24, 2002 That would be really great. I've quickly tried it out also, but I gave up shortly after realising how differently the saber is handled that I expected. I wish you best of luck Link to comment Share on other sites More sharing options...
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