Florian1000 Posted June 24, 2002 Share Posted June 24, 2002 Hi, has anyone managed it to add a new Force power? I tried to add a double saber force power but I allways crashed. I think that I crashed because I had added FP_DS in the q_shared.h typedef enum { FP_FIRST = 0,//marker FP_HEAL = 0,//instant FP_LEVITATION,//hold/duration FP_SPEED,//duration FP_PUSH,//hold/duration FP_PULL,//hold/duration FP_TELEPATHY,//instant FP_GRIP,//hold/duration FP_LIGHTNING,//hold/duration FP_RAGE,//duration FP_PROTECT, FP_ABSORB, FP_TEAM_HEAL, FP_TEAM_FORCE, FP_DRAIN, FP_SEE, FP_SABERATTACK, FP_SABERDEFEND, FP_SABERTHROW, FP_DS, // NEW NUM_FORCE_POWERS } forcePowers_t; Knows anyone how it works? Link to comment Share on other sites More sharing options...
remark 666 Posted June 24, 2002 Share Posted June 24, 2002 it'd be cool but ... has anyone tried making NEW force powers ?? I mean not like extra new, replacement powers (like maybe grow get twice the size, LOL). Link to comment Share on other sites More sharing options...
LordEradicator Posted June 24, 2002 Share Posted June 24, 2002 You don't HAVE to make it a technical new force in the code. Just make a cmd that does something and uses force... Make it look like a force power Link to comment Share on other sites More sharing options...
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