Florian1000 Posted June 24, 2002 Posted June 24, 2002 Hi, has anyone managed it to add a new Force power? I tried to add a double saber force power but I allways crashed. I think that I crashed because I had added FP_DS in the q_shared.h typedef enum { FP_FIRST = 0,//marker FP_HEAL = 0,//instant FP_LEVITATION,//hold/duration FP_SPEED,//duration FP_PUSH,//hold/duration FP_PULL,//hold/duration FP_TELEPATHY,//instant FP_GRIP,//hold/duration FP_LIGHTNING,//hold/duration FP_RAGE,//duration FP_PROTECT, FP_ABSORB, FP_TEAM_HEAL, FP_TEAM_FORCE, FP_DRAIN, FP_SEE, FP_SABERATTACK, FP_SABERDEFEND, FP_SABERTHROW, FP_DS, // NEW NUM_FORCE_POWERS } forcePowers_t; Knows anyone how it works?
remark 666 Posted June 24, 2002 Posted June 24, 2002 it'd be cool but ... has anyone tried making NEW force powers ?? I mean not like extra new, replacement powers (like maybe grow get twice the size, LOL).
LordEradicator Posted June 24, 2002 Posted June 24, 2002 You don't HAVE to make it a technical new force in the code. Just make a cmd that does something and uses force... Make it look like a force power
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