Admr. Piett Posted June 25, 2002 Share Posted June 25, 2002 Here I have some screenshots of my Coruscant map. It is set at a time when the empire rules. You can see how the building styles of the thousand year old republic mesh with the empire's building style. - No where left to build but ontop of existing structures. screenshot1 screenshot2 screenshot3 screenshot4 screenshot5 screenshot6 screenshot7 screenshot8 Unfortunately I don't think I will be completing this map as planed. It took me much longer then I thought because of never ending compile errors and in game errors. Also conserning the editor, the bigger it map, the slower it goes. (I plan on getting more ram) The slow frame rate is, I think, because the compiler won't do "Vis". "Load Portals: too much vis data" This, while I only made the ceilings, walls and floors structual. How can it be too much? Still, I think someone should make a proper coruscant skybox. All those building causes poor framerate. Then when I try to enter the game at the opening snapshot it gives me: CM_inlineModel: bad number ???? With all these problems overcome I could complete it - not any time soon. Time is scarce. I still had hovertraffic, big platforms and lots of buildings, in mind. Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 25, 2002 Share Posted June 25, 2002 Ever thought of Putting The Outrider on one of The Landing Pads? NOone wants to put the Outrider in their level:( Link to comment Share on other sites More sharing options...
Xcom Posted June 25, 2002 Share Posted June 25, 2002 Originally posted by Admr. Piett This, while I only made the ceilings, walls and floors structual. How can it be too much? It can . The map is just too big. I can see that this is a MP map, so that means that if you wont be able to compile VIS stage, you can pretty much throw the map away because it will be unplayable. Looks impressive so far. It would be a shame if you cannot complete it. PS: (I also see some t-junction errors) Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 25, 2002 Share Posted June 25, 2002 I want to. :dangit jk2.net, make smilies for the ranks!: Grrarroooaaar!!! Link to comment Share on other sites More sharing options...
Admr. Piett Posted June 25, 2002 Author Share Posted June 25, 2002 That's another problem I have. These t-junction errors (over lapping brushes). I tried to stay on the real-size grid, but distortions with this editor is inevitable. Checking for overlaping brushes can really steal my time. I wish I have some rule to live by when it comes to this. Sorry about the "Sorry, this site is temporarily unavailable!" If someone can point out a beter free webspace link, I'll place it there. Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted June 25, 2002 Share Posted June 25, 2002 i've seen Coruscant textures in radiant, and was wondering, is there a secret level of Coruscant in jedi knight? where are these textures used in the game?? If at all? Link to comment Share on other sites More sharing options...
Master Shawn Posted June 25, 2002 Share Posted June 25, 2002 NOone wants to put the Outrider in their level I am using the Outrider in my leve, although its for SP atleast im using it Link to comment Share on other sites More sharing options...
Xcom Posted June 25, 2002 Share Posted June 25, 2002 Originally posted by Admr. Piett That's another problem I have. These t-junction errors (over lapping brushes). I tried to stay on the real-size grid, but distortions with this editor is inevitable. Checking for overlaping brushes can really steal my time. I wish I have some rule to live by when it comes to this. Get GTK. It has a plug-in which can find overlapping brushes. (Btw, I meant something else by t-junction (sparklies) but that's not important ) Link to comment Share on other sites More sharing options...
Klorel Posted June 26, 2002 Share Posted June 26, 2002 I have no idea how to fix your problem. but i sure hope you do, your level looks amazing, and i love the skyline, perhaps instead of just flat ground behind the buildings, add clouds (fog) which the buildings come out of or something. Try your best to finish it as i dont think there will be another coruscant with that detail anytime soon. good luck. Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 26, 2002 Share Posted June 26, 2002 Master Shawn How did you put it in your level? Link to comment Share on other sites More sharing options...
Master Shawn Posted June 26, 2002 Share Posted June 26, 2002 Well, you need to unzip the pk3 and the map, the pk3 to the base folder, the map to the maps folder, then you open radiant, goto edit, then load prefab, select the .map file for the outrider, and presto, your very own YT-2400 Link to comment Share on other sites More sharing options...
Emon Posted June 26, 2002 Share Posted June 26, 2002 Althought it looks stunning, I would never play it. 19 FPS? I don't think so. Link to comment Share on other sites More sharing options...
pud1 Posted June 26, 2002 Share Posted June 26, 2002 why does coruscant have a bespin sky? rofl Link to comment Share on other sites More sharing options...
ViNYL_VeNGeaNCe Posted June 26, 2002 Share Posted June 26, 2002 This level does not need the Outrider in it. The outrider is a cheesy ripoff of the Milennium Falcon, and dash rendar is a ripoff of kyle and han solo, as my friend has so wonderfully stated. Leave it out. This level has potential, keep it up.... Link to comment Share on other sites More sharing options...
Master Shawn Posted June 26, 2002 Share Posted June 26, 2002 Hey, dont diss the Outrider its a canon ship so its legal to place it anywhere Link to comment Share on other sites More sharing options...
Jango_Fett91 Posted June 26, 2002 Share Posted June 26, 2002 OK Thanks Master Shawn, Ill try it. Link to comment Share on other sites More sharing options...
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