Derisor Posted June 27, 2002 Share Posted June 27, 2002 How does one create a texture that explodes or sparks when hit by a lightsaber or other weapons? How do I make that texture explode but not go away.? How does one create dripping water like is used in the search for desan? How are illusion walls created? How can I create a slide such as that used by the gangster to escape his lair? How can I make the electrified floors seen in the game? How can I turn on the electrified floors if a player hits the wall with a weapon? (So we are deuling and your lightsaber tags the wall and for a couple seconds it is electrified and anyone that touches it is harmed). Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted June 27, 2002 Share Posted June 27, 2002 i can answer only one question; The one about the tunnel. Make a second brush overlapping the bottom of the tube and make that one textured with slick. you'll keep going down till youu hit a no-slick surface or you go out the tunnel. Of course, Reelo is so fat he could just roll down the tunnel with no texturing help... Link to comment Share on other sites More sharing options...
Xcom Posted June 27, 2002 Share Posted June 27, 2002 How does one create a texture that explodes or sparks when hit by a lightsaber or other weapons? Hm. I don't think this is possible (or I don't seem to undertand what you are asking here.) How do I make that texture explode but not go away.? This is not the texture but a brush that does that. If you a have brush, convert it to func_breakable. Then you can provide some spawn flags so it behaves like you want. In this case you can mark USE_NOT_BREAK flag. How does one create dripping water like is used in the search for desan? Maybe by using fx_runner and choosing fitting effect. Not sure. How are illusion walls created? Those are just non solid brushes. When you make a brush, give one of its hidden surfaces system/nodraw texture. And the rest of surfaces can be textured as you wish. How can I create a slide such as that used by the gangster to escape his lair? Say what? How can I make the electrified floors seen in the game? I think it's just thin trigger_hurt brush stretched over the floor with "ELECTRICAL" flag set on. Link to comment Share on other sites More sharing options...
Emon Posted June 27, 2002 Share Posted June 27, 2002 How does one create a texture that explodes or sparks when hit by a lightsaber or other weapons? Sure, you can do this. It's just a func_breakable or something like that, I hear. If you wanted to have a switch that sparks or something when shot, you'd probably have to incorporate a simple ICARUS 2 script with it. Link to comment Share on other sites More sharing options...
Derisor Posted June 27, 2002 Author Share Posted June 27, 2002 Uh oh ... I may have to go probe for a scripting tutorial now. Link to comment Share on other sites More sharing options...
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