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Derisor

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How does one create a texture that explodes or sparks when hit by a lightsaber or other weapons?

 

How do I make that texture explode but not go away.?

 

How does one create dripping water like is used in the search for desan?

 

How are illusion walls created?

 

How can I create a slide such as that used by the gangster to escape his lair?

 

How can I make the electrified floors seen in the game?

 

How can I turn on the electrified floors if a player hits the wall with a weapon? (So we are deuling and your lightsaber tags the wall and for a couple seconds it is electrified and anyone that touches it is harmed).

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i can answer only one question; The one about the tunnel.

Make a second brush overlapping the bottom of the tube and make that one textured with slick. you'll keep going down till youu hit a no-slick surface or you go out the tunnel.

Of course, Reelo is so fat he could just roll down the tunnel with no texturing help... :lol:

:sprobe:

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How does one create a texture that explodes or sparks when hit by a lightsaber or other weapons?

 

Hm. I don't think this is possible (or I don't seem to undertand what you are asking here.)

 

How do I make that texture explode but not go away.?

 

This is not the texture but a brush that does that. If you a have brush, convert it to func_breakable. Then you can provide some spawn flags so it behaves like you want. In this case you can mark USE_NOT_BREAK flag.

 

How does one create dripping water like is used in the search for desan?

 

Maybe by using fx_runner and choosing fitting effect. Not sure.

 

How are illusion walls created?

 

Those are just non solid brushes. When you make a brush, give one of its hidden surfaces system/nodraw texture. And the rest of surfaces can be textured as you wish.

 

How can I create a slide such as that used by the gangster to escape his lair?

 

Say what? :D

 

How can I make the electrified floors seen in the game?

 

I think it's just thin trigger_hurt brush stretched over the floor with "ELECTRICAL" flag set on.

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How does one create a texture that explodes or sparks when hit by a lightsaber or other weapons?

 

Sure, you can do this. It's just a func_breakable or something like that, I hear. If you wanted to have a switch that sparks or something when shot, you'd probably have to incorporate a simple ICARUS 2 script with it.

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