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Screenshots of my JO SP project


phZ

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Posted

here are a couple of early screenshots of some sp maps im working on. im waiting for feedbacks, thnx.

 

shot0063.jpg

shot0053.jpg

shot0054.jpg

shot0056.jpg

shot0057.jpg

shot0058.jpg

shot0060.jpg

shot0063.jpg

shot0065.jpg

shot0066.jpg

shot0068.jpg

shot0069.jpg

 

hope u like it

phz

Posted

Looks good, quick question though. Should all the sotrmtroopers really be standing in such a tightly packed little group like that? Maybe you should spread them out a bit more.

Posted

the stormtroopers run through the door thats why they're in a group. but maybe it would be better to spread them. thnx for the feedback.

 

Ah-Boon: try the link from my reply.

Posted

btw... i'm thinking about releasing the part of the sp map which u can see on shot0063 as a duel or ffa map.

Posted

the basic level structure looks good and interesting

 

but in some screenshots like the one with the gun turret where you look at a some enemies on the bridge you have less than 15 frames per second, which will be unplayable for most players

 

i would prefer to make some death counter

 

every time an enemy of a certain group is killed it sends a signal to a trigger that counts until 5 in example and then sends another signal to another trigger, which spawns new enemies

 

this way you'd avoid that the player will be overloaded with enemies action and performancewise

 

 

by the way, some hovering space ships/gliders (script controlled) would be awesome, and even better if you could destroy them with the gun turret

Posted

thnx for the tip Drakewl.

 

there are some tie fighters flying trough the level... but u cant yet destroy them... think that would be funny.

 

 

keep the feedbacks coming...

Posted

wow nice work, was wondering where did you get those statues of the robed staff/sword(cant tell) holders they are freakin awesome!

 

keep up the good work,

-keto

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