Derisor Posted June 28, 2002 Share Posted June 28, 2002 Does anyone know how to get the engine to show FPS for the purpose of debugging maps ? Link to comment Share on other sites More sharing options...
VIO Posted June 28, 2002 Share Posted June 28, 2002 in the console type cg_drawFPS 1 Link to comment Share on other sites More sharing options...
RichDiesal Posted June 28, 2002 Share Posted June 28, 2002 FPS is for the most part irrelevant. Use r_speeds 1 and r_showtris 1. Link to comment Share on other sites More sharing options...
Emon Posted June 28, 2002 Share Posted June 28, 2002 1. Use "bind f1 cg_drawfps !" in your console, without the quotes. That will bind your F1 key (or whatever key you choose) to toggle the framerate on and off. 2. On the contrary, Rich. I believe r_speeds is for showing what the level will run with lots of effects and enemies drawn and such? Usefull during development, but there is no better performance indictator for a finished level than framerate. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 28, 2002 Share Posted June 28, 2002 Enemies are reflected in r_speeds, as enemies have triangles too. Effects must be thought of in development. Obviously, if you have lots of effects, your tri count must be low to make up for the performance hog that effects bring along. Just because you run a tri count of 15,000 with 10 effects on the screen at 90fps doesn't mean anyone else will. Link to comment Share on other sites More sharing options...
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