Wotok Posted August 27, 2002 Share Posted August 27, 2002 Thanks, Rich, for your help. I created an entirely new map, placed the table, then placed the entities. They still wouldn't show up after compiling. I reinstalled JKII/1.04 Patch/Tools. NOW they're showing up. I still cannot left click in the 3d window. I noticed when I right-click just slightly off center in the window, the brush moves slowly. If I click any more than say a half-inch off center, the brush moves around the axis very fast. Hope it's a XP thing that I can resolve by moving to Win2k. Also, I still have to create a brush first and then double-click an entity to turn the brush into that entity - even a simple light entity. I verified that I'm using the same version of JK2Radiant that's on your site for d/l. XP problem again? I wouldn't think so, but whudda I know - I'm just a nooB. I'm curious to know how long it takes to compile a finished level. Simply asking how long it takes is an impossible question to answer. So I ask you this: How long did it take you to compile the finished Kamino map, and what processor were you using? If you don't remember the exact time, a close estimate will do. This way, I can kind of estimate how long it will take a similarly sized/similarly complex map. Thanks! Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 27, 2002 Share Posted August 27, 2002 thanks but once again anouther problem... i find the files and there have the winzip sign on them when i double click on any of them they still show a box in teh 3D view and not the obj say the bench Link to comment Share on other sites More sharing options...
RichDiesal Posted August 27, 2002 Share Posted August 27, 2002 For a lift thing u said to put func_plat but it only works as a lift if u stand on it and i want it to go up every 5-10 seconds is it posible to do that? Thanks Automatically? I suppose you could target a trigger_always at a func_timer at a func_plat... it would be much easier in scripting, but then you'd need to learn ICARUS (and would be assuming you were making a SP map). My problem is all the dead bodies are still there at the bottom of my map. Just make it a really long drop. I tried the system/cushion shader but that doesn't seem to completly do the trick. Should... just make sure the player's body will fall directly on the cushion shader and doesn't hit anything in between. I noticed when I right-click just slightly off center in the window, the brush moves slowly. If I click any more than say a half-inch off center, the brush moves around the axis very fast. Hope it's a XP thing that I can resolve by moving to Win2k. That's just a regular option in Preferences. Find where it says 3D View Sensitivity and lower the slider bar. I still have to create a brush first and then double-click an entity to turn the brush into that entity - even a simple light entity. Hrm... what does it do if you deselect everything and then try to just..right-click and make an entity? Do you get an error? Or just nothing happens? How long did it take you to compile the finished Kamino map, and what processor were you using? 40 minutes, with a Pentium III 800. The only reason it took so long was because there is a lot of lighting on patches, done via light-emitting shaders. When I just had a simple spotlight shining down in the center, it was a little over 2 minutes. i find the files and there have the winzip sign on them when i double click on any of them they still show a box in teh 3D view and not the obj say the bench Do not ever select model files in the browser window. You must enter the paths manually in JK2Radiant. Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 27, 2002 Share Posted August 27, 2002 so go to project setting? or is there anouther way? also sorry about the questions. ... i bet ur pissed cause i have like 1000 lol sry man thanks for ur time. Link to comment Share on other sites More sharing options...
JediMasterLinkE Posted August 27, 2002 Share Posted August 27, 2002 N/m. i solved it myself. The last reply from me like erase it i don't need any help with it any more!!! Thanks all of you how helped me and when i am done with my endor map i will be sure to add you guys/girls in my credits. You guys kick ASS. RichDiesal your the man! the tut was is working great and my maps should be done soon. I bet i will have more questions so keep a look out Thanks all!!!!!!!!!! Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 28, 2002 Share Posted August 28, 2002 I just finished making a .pk3 file. As far as i can tell, i followed your tutorial exactly. When i goto the main menu, it shows up in the list, but when i try to load the map, it kicks me back to the main menu? What did i do?!? Link to comment Share on other sites More sharing options...
Shadriss Posted August 29, 2002 Share Posted August 29, 2002 Get this Rich - A question that I *HAVENT* seen covered anywhere else yet... I've noticed a few textured here and there that look like they could easilly be a large door or some such. However, the textures are only ONE SIDE of a trek-style door. So, the question follows (to me anyway) Is there a way to MIRROR a texture in the editor? Not just flop it 180 degrees, you understand, ,but make it appear as if a mirror were being held up to it? Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 29, 2002 Share Posted August 29, 2002 just put the texture on the OPPOSITE side of the door you want, then ''flop it 180 degrees'' (if i understand your question correctly:rolleyes: ) Link to comment Share on other sites More sharing options...
Shadriss Posted August 29, 2002 Share Posted August 29, 2002 Cant just rotate it like I was talking about, Rebel. I tried that, and the textures dont line up on a few lines like they should. But, if it could be mirrored instead, it would be lined up perfectly. Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted August 29, 2002 Share Posted August 29, 2002 can you just use the surface inspector (S Key) to get it to line up just right? By the way, sometimes on my custom textures it is a mirror image ( i dont know it happened, but i guess it is possible to mirror textures) Link to comment Share on other sites More sharing options...
Shadriss Posted August 30, 2002 Share Posted August 30, 2002 DUh on the Surface Inspector. So then, NO, that doesnt line it up right. Not symmetrical. And I've seen the problem you refered to also - kinda what sparked my question. Link to comment Share on other sites More sharing options...
Mister_Sinister Posted August 30, 2002 Share Posted August 30, 2002 Nevermind my question, Rich. Added a Delay key to the plat, so it's fine now. Thanks anyways. Link to comment Share on other sites More sharing options...
RichDiesal Posted September 1, 2002 Share Posted September 1, 2002 So, the question follows (to me anyway) Is there a way to MIRROR a texture in the editor? I have heard that there is, but I've never gotten it to work myself. For Kamino, I simply...made a mirrored texture. (platformjpeg and platformjpeg_mirror I think). Radiant does this because of the way it does tiling... imagine a large round room. Place the same tiled texture on the inside walls of that room. Now, any texture placed in your map must match the orientation of the textures placed on the identally oriented walls of the round room. If you can think a bit theoretically, that'll make sense. When i goto the main menu, it shows up in the list, but when i try to load the map, it kicks me back to the main menu? What did i do?!? That typically happens if your levelshot is written incorrectly. Make sure it's the correct format/size. Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted September 2, 2002 Share Posted September 2, 2002 sorry to be stupid, but what IS the correct level/size? Link to comment Share on other sites More sharing options...
Shadriss Posted September 3, 2002 Share Posted September 3, 2002 Come now, Rebel! A levelshot, like ALL graphics in this wonderful game have to be... say it with me class!... A POWER OF TWO! Can you say Power of Two? I knew you could... Link to comment Share on other sites More sharing options...
Project_Fusion Posted September 3, 2002 Share Posted September 3, 2002 Hey, I need help... Making a Big Ball of Water. I made a cone into a dome, then flipped it. I then had two cones-a sphere. I textured the two with a bespin water texture and compiled. In the game it looked like some "Grid" ball, which I couldn't swim in. In the Darkball map for the mod Hydroball, he created a ball of water-so I know it is possible. Thanks in advance, Rich Link to comment Share on other sites More sharing options...
Project_Fusion Posted September 3, 2002 Share Posted September 3, 2002 Hey, A stupid question, but I can't find anywhere on these tutorials the command to view the framerate. Please tell me which tutorial it is on. (It IS on a tutorial right? We aren't expected to know it right?) Rich Link to comment Share on other sites More sharing options...
Shadriss Posted September 3, 2002 Share Posted September 3, 2002 CG_DRAWFPS 1 Obviously, using 0 would turn it off again. Link to comment Share on other sites More sharing options...
Project_Fusion Posted September 3, 2002 Share Posted September 3, 2002 Ok thanks a lot Shadriss, but doesn't ANYONE know how to make a ball of water? . Rich Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted September 4, 2002 Share Posted September 4, 2002 Originally posted by Shadriss Can you say Power of Two? I knew you could... "Power of Two!" Aren't i amazing? (sorry, a bit of a brain cramp there...) Link to comment Share on other sites More sharing options...
RichDiesal Posted September 4, 2002 Share Posted September 4, 2002 (sorry, a bit of a brain cramp there...) I assume this means you got it working? I made a cone into a dome, then flipped it. I then had two cones-a sphere. Mmm, nope. You can't have an actual sphere of water. The engine just doesn't do that. You can, however, have an almost round shaped BRUSH of water. That's about as close as you're gonna get though. Link to comment Share on other sites More sharing options...
Project_Fusion Posted September 4, 2002 Share Posted September 4, 2002 Hey, So is that how it was done in the Darkball map? So can I just make...say 5 brushes, modify the shape with the edge tool, and texture like normal? Could I texture the WHOLE brush with water? Cheers Rich Link to comment Share on other sites More sharing options...
Shadriss Posted September 4, 2002 Share Posted September 4, 2002 Rich, while I was mesing around with my map, I ran across a lead on the mirror texture issue... I had made a set of doors and textured them, then started copying and pasting them into a number of doorways I was working on. When I rotated one, then looked at the textures in the editor, the texture on one door was mirrored. I opened up the surface inspector to see if there was any oddities in the settings for that texture, and I saw something that MAY be a lead - the angle setting was NEGATIVE. I havent had any success deliberately mirroring using that yet, and as soon as you use the FIT feature, it went away... but it's more than we knew before! Link to comment Share on other sites More sharing options...
~Rebel_Monkey~ Posted September 4, 2002 Share Posted September 4, 2002 I assume this means you got it working? yup. Thanks for putting up with my slight stupidity, (it was kind of late last night) Link to comment Share on other sites More sharing options...
UltimateZeus Posted September 5, 2002 Share Posted September 5, 2002 Anyone know how to fix this error : WARNING : GeneratePermanentShader MAX_SHADERS (1024) hit (overflowed by 1,2,3,4,5,etc) RE_AddPolyToScene Null Poly Shader This only occurs if I compile with lighting. I have adjusted the size of the lightgrid as well as my map was too big. I have tried removing textures and shaders but it doesn't help. If this is the case, how do I find out how many I must remove. Thanks a lot Zeus Link to comment Share on other sites More sharing options...
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