Hurin Posted June 28, 2002 Share Posted June 28, 2002 Howdy guys, Is it normal for JO to hitch this much with 256MB DDR (266) RAM? I was playing it with 512MB before. I would load a level, and everything was silky smooth. Now, with 256MB, everything gets jerky as I enter new areas. Is this because it is loading the textures from disk rather than from RAM? Is JO remembering a parameter from before, when I had more RAM? I'm slightly concerned because I'm hoping I didn't just fry my new GF4 or any other part of my system during an overclock attempt (that seemed to finally push a bad DIMM over the edge). So, I'm probably being paranoid. But I really wouldn't expect JO to be *this* different. Things eventually get pretty smooth. . . but it takes a few minutes of play on the same level before all the "hitches" appear to get worked out. Thanks, Hurin Link to comment Share on other sites More sharing options...
teleguy Posted June 29, 2002 Share Posted June 29, 2002 Did you close all programs running in the background? The memory usage of JK2 is determined by the cvars seta com_hunkMegs seta com_soundMegs seta com_zoneMegs seta s_soundpoolmegs Link to comment Share on other sites More sharing options...
Chiles4 Posted June 29, 2002 Share Posted June 29, 2002 JK2 runs fine with 256 or 512MB of RAM. I get no difference in frame rates or even load times. I've yanked sticks out and JK2 doesn't mind at all. I hope you're not trying to run with Texture Detail set to Very High? Link to comment Share on other sites More sharing options...
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