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RAM DIMM Died. Now at 256MB. . . Problems


Hurin

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Posted

Howdy guys,

 

Is it normal for JO to hitch this much with 256MB DDR (266) RAM?

 

I was playing it with 512MB before. I would load a level, and everything was silky smooth. Now, with 256MB, everything gets jerky as I enter new areas. Is this because it is loading the textures from disk rather than from RAM?

 

Is JO remembering a parameter from before, when I had more RAM?

 

I'm slightly concerned because I'm hoping I didn't just fry my new GF4 or any other part of my system during an overclock attempt (that seemed to finally push a bad DIMM over the edge). So, I'm probably being paranoid. But I really wouldn't expect JO to be *this* different.

 

Things eventually get pretty smooth. . . but it takes a few minutes of play on the same level before all the "hitches" appear to get worked out. :(

 

Thanks,

 

Hurin

Posted

Did you close all programs running in the background?

The memory usage of JK2 is determined by the cvars

seta com_hunkMegs

seta com_soundMegs

seta com_zoneMegs

seta s_soundpoolmegs

Posted

JK2 runs fine with 256 or 512MB of RAM. I get no difference in frame rates or even load times. I've yanked sticks out and JK2 doesn't mind at all. I hope you're not trying to run with Texture Detail set to Very High?

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