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WIP: Sith Emergence (working title)


aazell

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I got this error when I had too many light sources on one surface. I tried to put a load of spot lights pointing on the floor and ended up getting this error. The way out of this is to cover some of the floor area with a very thin layer of clip. That way it breaks up the surfaces a little.

 

Should work...

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  • 3 months later...
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This map based on the rumored final battle in Episode 3 where Obi Wan and Anakin fight above a lava pit on a volcanic planet and ultimately, anakin falls into the lava and completes his journey towards the dark side when he emerges...and Vader is born! I know, kinda dramatic, but it sounds like the stage for a fun duel/ffa map and I have a few cool ideas for special effects.

 

I've already layed out the basic design of the map, lava beds, etc, and inserted lava, the only problem is, it doesn't glow, move or have the consistency of fluid, in other words, it's a solid shader and hard as a rock! The first thing I need help with is getting the lava made and somewhat realistic looking. Any helpful thoughts or suggestions are welcomed and greatly appreciated.

 

Thanks,

 

SunBurN

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This is from another thread from VIO

 

"i thought i answeared this hmm stupid forums, well supposally this is a lava shader already made select your lava brush and hit s then for texture type imp_mine/lava

it didn't work good for me so i made my own by making a new shader by changing the textures of the SLIME texture"

 

I tried the above solution and it worked! but I think the texture looks too small? I think I need to stretch to fit or something like that?

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well, id make a square, not too big, and fit the shader/texture on to it, then fit it, then select the faces of the brush one at a time and left click the face you fitted to realign the other sides, if its still to small, just resize the brush and continue the steps until you like its size.

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Yes that is pretty much what I did, although I only did the top...and since you are looking down to the lava, that's pretty much all you need to do. So now with that working, I am now trying to make it look as natural as possible. I should have some screenshots ready to put up here soon, but the only problem is, I don't have anywhere to upload them to so I can link them. Any ideas? thanks,

 

SunBurN

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Ok, this is just an update, I have most of the basic layout of the map done, complete with moving lava, lava falls, rock islands in the middle of the lava, and a few bridges. Still left to add in: Thermal vents, throne room, catwalks, special effects, and design additions. As far as testing goes, I can add in like 8 bots and the tris rate stays in the 3000 - 5000 range depending where I am and fps between 60 - 90 fps.

 

I'm trying not to make any of the mistakes I made in my last map that caused it to take a hit in FPS on slower machines. Anyway, so far it's looking good and its pretty fun. I don't have a place to post screenies or I'd have them up already. If anyone can help me with that I'll have them up soon!

 

Thanks,

 

SunBurN

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Ok, question..does anyone know how to set the speed for the lava flow (movement)? My lava flowing vertically (down) is slow compared to the rest of the horizontal lava flow. Any help or suggestions would be much appreciated.

 

Thanks!

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I found a model of Jedi Starfighter on http://www.theforce.net/scifi3d/starwars/alliancecraft.html

 

and I was wondering how you convert either a 3ds or max4 model to a .md3?

 

They also have a Sith Infiltrator that I would also like to use:

 

http://www.theforce.net/scifi3d/starwars/imperialcraft.html

 

If anyone knows how to convert these or has done so already, please let me know.

 

Thanks

 

:)

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Ok, I have a question. I haven't used fx_runners before and there are a few I'm planning on putting in for special effects. Question is, in anyone's experience here, how much do they affect fps, r_speeds etc?

 

Also, I'm ready to send out a trial beta version to a few ppl. If you're interested, please leave your email addy and I'll send you the .bsp. If for some reason your email has a size limit, then my icq # is 1134211 and over icq, you can send or receive files of any size. You can get icq from download.com or icq.com.

 

What I'd like to know is:

 

What you think of the general size of the map?

How it runs (lag, choppieness/ or not).

Overall layout.

fun factor.

 

I've tested it with a P3 800 256mb Ram and Gforce 1 32mb DDR and it ran very smooth with very decent fps and r_speeds with 6 - 8 bots, in addition to the developing machine of Athalon 1.5ghz, 256mb DDR and Gforce 2 64mb DDR which it ran flawlessly.

 

I'll be checking in here off and on during the weekend (today thru Sunday).

 

Thanks,

 

SunBurN

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i will beta test ur map i have tested 2 maps since jkii came out and now i got 2 questions where can i get a program tht builds maps and last one where did u find out how anakin became darth vader

i will beta test if u have AIM try me onthere since i will probably be online if not try icq below is my ica and AIM

 

AIM=XzavierSleete try this first plz

 

ICQ=158038866

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