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WIP: Sith Emergence (working title)


aazell

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Ok. I've played the map and explored it. The following are my comments.

 

- What you think of the general size of the map?

 

The size of the map is excellent for dueling. I'd say the space is sufficient for a free for all, but only if your playing "sabers only".

 

- How it runs (lag, choppieness/ or not).

 

It runs perfectly on my system.

 

|AMD 2000+ 1.7 ghz, GeForce TI 4400 128MB DDR Ram, 512 DDR Ram, Soundblaster Live 5.1|

 

- Overall layout. 9/10

 

The overall layout is well done. The air jets are well placed, theres alot of space to move around, perfect for lightsaber battles. Very nice looking map.

 

fun factor. (w/out bot support) 6/10 (w/ bot support) 9/10

 

Well, despite the bot jumping around like an idiot, I must say I still had fun. This will be a great map when bot supports added.

 

Other comments.

 

I noticed two glitches while I played that map.

 

1. When I put 17 bots there at once, there was a slight error. You know how when you meet the kill limit in free for all it goes to the scores? Well after I died it went to the scores, then I respawned for a moment then it went to the scores, then I respawned for a moment then it went to the scores, you get the idea. This kept happening until I quit and restarted.

 

2. Also, everytime I fell into the lava, for some odd reason my guy would end up on the floor. Like I would fall in the lava, and then it would show my guy dying over the ground.

 

Suggestions

 

1. I know your not finished but, BOT support and Music.

2. You might wan't to add an atmosphere(thick clouds), as opposed to the starry sky. It would definitely add a dark feel to the map.

3. Also if you could add maybe a sound of the lavas flow, and perhaps a smoke blur effect coming from the lava that would be sick.

 

All in all, I enjoyed the map. Thanks for letting me test it.

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Thank for your review.

 

In answer to your observations:

 

"everytime I fell into the lava, for some odd reason my guy would end up on the floor. Like I would fall in the lava, and then it would show my guy dying over the ground."

 

I only have the lava on the surface currently and I've changed the trigger that kills you immediately to a much lower number so you have to die more slowly. The lava's built in trigger is much faster than I wanted, that's why it's only very thin and doesn't go all the way to the bottom..thus you don't float to the bottom. Since in the movie Anakin supposedly crawls out of the lava, I wanted players to have the ability to escape. Not sure how that's going to turn out and I may just go back to putting the lava completely to the bottom and then you will "float" down you your death.

 

"The size of the map is excellent for dueling. I'd say the space is sufficient for a free for all, but only if your playing "sabers only". "

 

You've confirmed my worst fears :) and since I want this to be a ffa map as well as possibly a CTF map in the future...I may have to increase the size.

 

"1. I know your not finished but, BOT support and Music.

2. You might wan't to add an atmosphere(thick clouds), as opposed to the starry sky. It would definitely add a dark feel to the map.

3. Also if you could add maybe a sound of the lavas flow, and perhaps a smoke blur effect coming from the lava that would be sick."

 

I am looking for sounds for lava and possibly for music (but I don't want this file (.pk3) to be too big, so I might not have music) and I was just using the star sky for testing...I plan on using a few Fx_runners of meteors coming down out of a smokey colored fog (although I'm worried about fps with fog) and also steam rising out of the vents. So I've got a ways to go, but it's coming along and I'll probably end up making the area a little bigger.

 

"1. When I put 17 bots there at once, there was a slight error. You know how when you meet the kill limit in free for all it goes to the scores? Well after I died it went to the scores, then I respawned for a moment then it went to the scores, then I respawned for a moment then it went to the scores, you get the idea. This kept happening until I quit and restarted. "

 

I'm not sure what to do about that (I didn't even know that was a problem" but I'll see if I can figure it out.

 

 

Now here is a question I'm wrestling with, should I keep the terrain as natural as possible, or add some man made stuff like actual structures, metal(or rock) catwalks and elevators. I also think there is going to be some kind of throne room on this planet (from a painting by Ralph McQuarrie when he was making art for lucas, although now it's dissappeared completely, I can't find it anywhere), and I'm not sure where to put it,or if I should. I've tried, but it just didn't fit in very well or look very good.

 

Thats about it, thanks for your suggestions, for testing it and for your review. I'll contact you again when I need to have it tested again.

 

btw, for some fun in case you knew this or not, there is a double Bladed saber built into the game. Its more of an easter egg if anything...anyways, in console (hit shift+~) (Host a multiplayer game and in console type devmapall [name of map] IE: devmapall ffa_bespin) Now you are hosting a map with cheats turned on. Now with your lightsaber drawn, BUT NOT INGNITED, pull down the console again and type: /thedestroyer and you'll have a double light saber!

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(I knew about the double-saber, but whatever...)

 

For music, deffinitly have it, but you could use the music that comes with the game, that way you don't have to include it.

I'm doing that for my map.

 

I say you should at least add some catwalks. For more dueling/ffa area...

 

Maybe some elevators, but you could probably make some rock stairs or something.

I'm not sure if you should add any buildings, but if you maybe incorperated something into the rock wall, that would give you more room, and a place to put the throne or something.

 

 

 

 

:emperor: I shall rule the galaxy.

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Originally posted by SunBurN

I found a model of Jedi Starfighter on http://www.theforce.net/scifi3d/starwars/alliancecraft.html

 

and I was wondering how you convert either a 3ds or max4 model to a .md3?

 

They also have a Sith Infiltrator that I would also like to use:

 

http://www.theforce.net/scifi3d/starwars/imperialcraft.html

 

If anyone knows how to convert these or has done so already, please let me know.

 

Thanks

 

:)

 

i'll take a look at the jedi starfighter.... maybe if i delete some segments for compatibility it can work.

 

hmm..

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Thanks grets, I'll probably add music then....but I don't think stairs would be good...right now this map has a somewhat natural look to it, stairs would definitely take away from that. The thermal vents (air jets/jumps) are sufficient to get you up (and more fun too) so I think in order to put in catwalks where they'll look somewhat natural, I'll have to enlargen the map. And when I make the throne room, I may put in a real elevator(inside) to get you to the top which is where I was thinking of have the landing pad for the ships.

 

Volrathxp, if you could get that Jedi starfighter to convert that would be sweet and would work perfectly in my map! Thanks for all of your suggestions and comments, and I'll get back to work on this.

 

Now I have a question:

 

I've tried putting a dark fog brush along the edge of the top of the map, but it just makes the place look too enclosed and isn't really the effect I was going for. Does anyone know how to make cloud like fog? I was thinking of making circular brushes and making them fog, but I don't think it will look that great. If anyone knows a better way, I'm completely open to suggestions. Thanks,

 

SunBurN:)

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-| Now here is a question I'm wrestling with, should I keep the terrain as natural as possible, or add some man made stuff like actual structures, metal(or rock) catwalks and elevators. |-

 

I would say keep it natural. Man made structures probably wouldn't fit.

 

Asked for the double bladed saber, theres a mod called Jedi Moves where you can simply link the console command to a key on the keyboard to access the db sabers. In my opinion, it makes it too easy though. I have to figure out how to get bots to weild db sabers.

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Cool Wes, that would be great if you could find it! I think that will be the only structure I will use in this map.

 

The double sabers were for another map I was thinking of making (see my other thread) and if no one else makes it, then I will maybe after this one.

 

knocking down a wall now to make it bigger!

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Thanks for getting the pic Wes, and yes I do, it would really help to see it again. You can send it to: myownweatheredprison@hotmail.com

 

Ok, I think from all of your feedback, I'm definitely going to leave this map with a natural feel to it and IF i do put in anything mechanical, it will be somewhat hidden, but still easy to access.

 

That sucks about them putting in the pilot, maybe I could have a rock sitting somehow over the cockpit, like it was force thrown on there thus obscuring the view of the offending "pilot"! :)

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Sorry Wes, The wrong name put down I did! Dazed and Confused I was! :D

 

Thanks for the picture!! That's exactly the one I was thinking of! I'm going to do my best to recreate it! Although I may have to make a custom texture for the cave walls.

 

I did knock down a wall and I'm glad I did, it gave me some cool new ideas for layout which I think everyone will really like! I worked on it pretty much all day at work ( I was setting up an OS and stuff for one of our users so I had free time while stuff was installing) so I got pretty far. Going to work on it some more now. Thanks again Wes for the pic!

 

SunBurN

 

Btw, the map at this point is Duel/FFA and I think it with it's new size it will work as a CTF later on.

 

:D

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the oddest ****in thing happened... i got an email telling me there were replies to this post. lol.. .that's never happened before here.

 

maybe i can delete the pilot. he's not connected to the ship in any way. it's grouped out nicely it's just determining the different groups and the skins that apply to those groups.

 

hmm

 

try that tomorrow...

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Yeah I've gotten those email before, but usually only if it's a response from a PM :)

 

That would be very cool if you could figure that out Volrathxp!!

 

Hey Wes, I see what happened, I was responding to mulitple ppl in my post, I just didn't indicate that I was responding to volrathxp, and I got confused and put you instead. :) Probably didn't need to, but I went back and edited the posts.

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