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round lift


acewombat

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I made a round shaped lift for my sp level. I am using GTK and I selected ron's tools to make a polygon-but when I compile my map the player walks right through the round texture like a ghost thru walls. It's like a model with no invisible wall. Is there a way to change this to solid surface.

 

Also can I add objectives to my level for instance if you to make it where the player could not exit a room or advance any further until a certain NPC is defeated?

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well im new to quake3 editing and never used gtkr, so i cant help you on the first one

 

with the second one, you should just be able to have a locked door that an npc is bound too (like in a 'target' key in the npc), and so when the npc dies it triggers a new state in the door (unlocked)

 

i dont know the exact way to do that with radiant (like i said im new at this), but thats how i would do it when i was editing half-life

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