00M-187 Posted June 29, 2002 Share Posted June 29, 2002 So ive been able to spawn a strormtrooper \g2animent 3 or something, This works but sometimes the troopers are invisible??? u can see em, i want to spawn things that dont attack you also, anyone got any info on this? Link to comment Share on other sites More sharing options...
VeTKiN88 Posted June 29, 2002 Share Posted June 29, 2002 Yeah, the reason they are invisible is that they you spawned them under the floor lol . If u look up while u type in the command they`ll be visible. Peace VeTKiN Link to comment Share on other sites More sharing options...
00M-187 Posted June 29, 2002 Author Share Posted June 29, 2002 Originally posted by VeTKiN88 Yeah, the reason they are invisible is that they you spawned them under the floor lol . If u look up while u type in the command they`ll be visible. Peace VeTKiN I cee, thanks! how do you spawn friendly troopers? and other things? Link to comment Share on other sites More sharing options...
teleguy Posted June 29, 2002 Share Posted June 29, 2002 g2animent The command showing the greatest amount of use to me. This will spawn a pseudo-entity, that, on certain maps, will have an AI. These will act like single-player NPCs. We had some fun spawning dozens of them at the same time. =) [edit]The spawned NPCs also seem to be force resistant (you can see this in a couple screenshots, the yellow spheres)[/edit] How to use g2animent: Basic NPC Spawning: g2animent 0 ^ spawns Stormtrooper g2animent 1 ^ spawns Rodian g2animent 2 ^ spawns Jan Custom NPC Spawning: After I re-read the custom NPC spawning code, I found out what I was doing wrong, here's how to do it. g2animent 3 <alignment> <weapon> <model filename & path> <sound path> Example: [edit]corrected the example, typos.[/edit] g2animent 3 2 2 "models/players/luke/model.glm" "sound/chars/luke/misc" ^ Would spawn an NPC allied to you, using Luke's Model & Sounds, with a Light Saber. alignment: 0 - Unknown alignment, probably makes it attack everyone 1 - Evil alignment, attacks you & players 2 - Good alignment, attacks evil NPCs. weapon (updated): 0 - None 1 - Stun Baton 2 - Light Saber 3 - Bryar Pistol 4 - Blaster 5 - Disruptor 6 - Bowcaster 7 - Repeater 8 - DEMP2 9 - Fletchette 10 - Rocket Launcher 11 - Thermal Grenades 12 - Trip Mines 13 - Det Packs 14 - Emplaced Gun (?? -- Probably not safe to use) ^ from reading another post, this seems to give you the ability to "box" with your hands. 15 - Turret (?? -- Probably not safe to use) model: path & filename of a model using the humanoid animations, eg: models/players/luke/model.glm DO NOT USE MODELS THAT YOU KNOW DO NOT USE THE HUMANOID ANIMATIONS! It'll result in a crash, (I tried to spawn a protocol droid with a lightsaber.. baaad results!) sound path: Path to the sound set that will be used, eg: sound/chars/luke/misc Screenshots can be found here: http://force.tproc.org/debug/ I have put together a little .ZIP of the Modification I have created, simply extract the ZIP file to JK2INSTALLDIR\GameData It will extract three files, one file being a BAT file which will launch JK2 with the modification and start with the map ffa_bespin. Download Here: http://force.tproc.org/debug/debug.zip Modellist bespin_cop ( "models/players/bespin_cop/model.glm" ) chiss desann droids galak galak_mech glider gonk gran imperial imperial_worker interrogator jan jedi jeditrainer kyle lando luke mark1 mark2 minemonster monmothma morgan mouse prisoner probe protocol r2d2 r5d2 rebel reborn reelo remote rodian sentry shadowtrooper stormpilot stormtrooper swamptrooper tavion trandoshan ugnaught weequay Link to comment Share on other sites More sharing options...
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