Yodadude420 Posted June 29, 2002 Share Posted June 29, 2002 How come when I edit a NPC's saber color in the .cfg file and then put it back in the assets0.pk3 file it doesn't change anything? Link to comment Share on other sites More sharing options...
Emon Posted June 29, 2002 Share Posted June 29, 2002 Well, you should NEVER modify assets0.pk3 to begin with, because it'll royally fook up your SP and MP, you'll have to either revert your changes or recopy the file from your CD. Try putting it in another PK3, then putting it in a folder like Jedi Outcast\GameData\ModName, and then load the mod from the menu in SP. Link to comment Share on other sites More sharing options...
Joben Posted June 30, 2002 Share Posted June 30, 2002 yeh. first off the proper way to do that sorta thing is to make another pk3 file and put nothing in it but the stuff you want to modify (in their proper folders) so in this case you would want a pk3 with the ext_data folder with npcs.cfg inside. I think pk3s are just renamed zip files im not shure... I use WindowsCommander that lets you view compressed stuff like normal folder...so i just generaly make a copy of a pk3, rename it, take out the stuff i dont need and drop in the stuff i do. Link to comment Share on other sites More sharing options...
Emon Posted June 30, 2002 Share Posted June 30, 2002 I use PakScape for making and viewing PK3s. It's much easier than WinZip because lets your browse through directory structure instead of just look at all the files spilled out. Do a Google search for it, you need version .11 or higher for JO. Link to comment Share on other sites More sharing options...
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