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max fps


rivmin

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com_maxfps is a client-side setting the limits the number of frames-per-second generated by the graphics subsystem. In Q3 based games (other than this one due to force jump), you can actually jump a tad higher if you limit the fps to specific numbers. It's just a "quirk" of the Q3 engine.

 

sv_fps is a server-side setting that controls the rate at which updates are sent to the clients. The default setting is 20 and I highly recommend you don't change it. Increasing it can lead to substantial lag problems.

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