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The Terrain....


Lord JayVizIon

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You guys tell me. the one thing that starcraft had over AoE was the fact that terrain plays a great deal in gameplay. for example, units perched atop ridges and such had a better chance of squashing their enemies because they were at a higher level. in AoE, the best thing to do is to build a wall around your town. how will swbg handle this. more than likely, it'll go the AoE route. however, a terrain like those in starcraft add more to strategy than a flat terrain such as that on AoE. tell me what you think. who knows? lucasarts may find a way to put this in...

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Guest Tie Guy

Yeah, they'll probably jsut take the route that AOE took, but you never know. This isn't just a AOK remake.

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Age2 DID have terrain advantages and disadvantages. It was just a lot less obvious as StarCraft because everything was flued and stuck together. In starcraft the only way to get to and off one level was by a specific ramp.

 

NOTE: In age2 there was a cliff mapy type layer. It does look a lot like some map terrain from StarCraft, but in my opinion a lot better since the cliff doesn,t need a damn ramp to get to the top.

 

Age2 was ment to look more realistic, it did its job well. The cliff and level of the terrain weren't unhocked everywhere.

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Guest Tie Guy

I wonder if you can change the ground level in the editor, so you could make a huge mountain in the middle of teh map. That would be interesting.

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Guest Tie Guy

Hmm, that probably would be fun, even though i'm not that into multiplayer anymore, i think i'm going to start again for this game.

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Guest Tie Guy

Nice inllustration Rom. [sarcasm] That really cleared things up. I don't think i would have gotten it without your picture. [/sarcasm]

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Originally posted by Tie Guy

I wonder if you can change the ground level in the editor, so you could make a huge mountain in the middle of teh map. That would be interesting.

 

You can! (atleast in AoE), but the 'mountains' that you make are more like hills

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Guest Starnick10287

In The Conquers(expansion pack to Aok)there are mountain land forms you can place on maps, so GB might have something like that too.

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Guest Khabarakh

Ya the trees catching on fire when theres an explosion nearby ect. would be awesome!!! Being able to hide your units would make it so that you had to use more tactics rather than just trying to build a huge army as fast as you can so that u can destroy the enemy before he gets a big army together!! :D :D :D :obi: :vadar:

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Guest Tie Guy

Yeah, and how bout blowing dpressions in the ground that you could go down into them. Or like catching not just trees on fire, but whole forests. Treee would light each other, and the hidden unitas inside of tehm would be damaged or destroyed, that would be a nice counter to the hidden units, eh?

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you know what, another aspect is to have towers, bunkers, etc. that units can go into. for example, tie told me of the gungan towers. if you destroy those, you could kill the unit. is that the case with AoE? i don't remember b/c i never had units killed when garrisoned (i'm not great though, trust me)...

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Guest Tie Guy

i don't know, but it would be neat.

 

BTW, i think they are past teh stage of adding effects like that, but you never know.....

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