Crag7uk Posted June 30, 2002 Share Posted June 30, 2002 I'm a currently making a campaign and i've got it so you take over a base but i dont know what trigger it is for them to talk after the base is taken over. ive done bring object to ?? object selected - but i dont like these also after the start i cant get a proper conversation ive tried cond: (whatever) effect: display instructions effect: activate trigger 2 (2) cond: timer } but the timer makes it do it at the effect: display instructions } start rather than after the last trigger if you can help tnx. Link to comment Share on other sites More sharing options...
Tek-Erosion Posted July 1, 2002 Share Posted July 1, 2002 You were a little unclear on the setup of the scenario, but this is how I would do it: If taking over the base is the objective, you should change the objective to bringing a unit to a specific structure in the base. Here's the trigger setup: Trigger 1 Cond: Bring object to object Bring anything to the base's command center. Effect: Change ownership Change the ownership of all structures in the base to the player's ownership. Effect: Display instructions "Gee golly, sir! We captured the base!" OR if you want a delayed reaction: Effect: Activate trigger Activates trigger 2 Trigger 2 Cond: Timer (5) Waits 5 seconds until... Effect: Display instructions "Gee golly, sir! We captured the base! I really hope this helps. Link to comment Share on other sites More sharing options...
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