Jump to content

Home

Model on a func_train and force pullable?


Derisor

Recommended Posts

Posted

I want to make a setup like the moving rocks in the jedi academy. Except I want to use a model as the item that is pulled. Does anyone know how I can accomplish this ?

Posted

It is accomplished with scripting, and unfortunately, there are not many people that are that well versed with ICARUS yet. :)

 

Go experiment, you can be one of the first. :p

Posted

JM made a door/elev script that lets you force push, pull and activate it without ICARUS. You might be able to modify it a bit to get it working with what you want. Unfortunatly, there is no blue crosshair over the object, though.

 

Find the tutorial at this site: http://www.massassi.com/coffeestain

Posted

Are there any scripts for pullable/pushable and auto open(within a close proximity) SWINGING doors? all the doors i see are shwooosh open doors, none swing like doors in real life. I suppose that would require a script.

Posted

As a matter of fact, I remember reading on a Q3 FAQ that making swinging doors was impossible on the Q3 engine. It might have changed since Q3, because the engine has been revamped quite a bit. E.g. pulsating lights weren't possible then, they are now.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...