Derisor Posted June 30, 2002 Share Posted June 30, 2002 I want to make a setup like the moving rocks in the jedi academy. Except I want to use a model as the item that is pulled. Does anyone know how I can accomplish this ? Link to comment Share on other sites More sharing options...
Derisor Posted July 1, 2002 Author Share Posted July 1, 2002 Noone knows ? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 1, 2002 Share Posted July 1, 2002 It is accomplished with scripting, and unfortunately, there are not many people that are that well versed with ICARUS yet. Go experiment, you can be one of the first. Link to comment Share on other sites More sharing options...
Catscratch Posted July 1, 2002 Share Posted July 1, 2002 Moving brushes is explained in the ICARUS' manual. I don't know how to run the script when you use force push on an entity. Link to comment Share on other sites More sharing options...
Derisor Posted July 2, 2002 Author Share Posted July 2, 2002 Ahh... ok .. well I have an idea then. Link to comment Share on other sites More sharing options...
Emon Posted July 2, 2002 Share Posted July 2, 2002 JM made a door/elev script that lets you force push, pull and activate it without ICARUS. You might be able to modify it a bit to get it working with what you want. Unfortunatly, there is no blue crosshair over the object, though. Find the tutorial at this site: http://www.massassi.com/coffeestain Link to comment Share on other sites More sharing options...
Klorel Posted July 2, 2002 Share Posted July 2, 2002 Are there any scripts for pullable/pushable and auto open(within a close proximity) SWINGING doors? all the doors i see are shwooosh open doors, none swing like doors in real life. I suppose that would require a script. Link to comment Share on other sites More sharing options...
Emon Posted July 2, 2002 Share Posted July 2, 2002 As a matter of fact, I remember reading on a Q3 FAQ that making swinging doors was impossible on the Q3 engine. It might have changed since Q3, because the engine has been revamped quite a bit. E.g. pulsating lights weren't possible then, they are now. Link to comment Share on other sites More sharing options...
fourwood Posted July 2, 2002 Share Posted July 2, 2002 Oh it is possible, just.... you have to do it yourself through code I believe. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 2, 2002 Share Posted July 2, 2002 I think it was RTCW that had an added func_rotating_door, but that isn't in JK2... you might be able to jury rig it with scripting though. Link to comment Share on other sites More sharing options...
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