]V[GoldEagle Posted July 3, 2002 Share Posted July 3, 2002 I'm trying to figure out a way to set the kick damage to 0, while still being able to maintain the force jump of 3. Main reason I want to do this is that I have a jumpaholic in the Tribe, and he keeps kicking people accidently while doing his stuff. If there is a bit of code I can add to change that, I'd be very happy. Thanks in advance. Link to comment Share on other sites More sharing options...
NITEMARE Posted July 4, 2002 Share Posted July 4, 2002 go get my mod. there u can set kickdamage to uhm 1 but not below. dont know why tho. not to mention all the saber damage and weapons variable to ballance the game. http://www.nitemares.de/duel_se/Duel_SE.zip Link to comment Share on other sites More sharing options...
crazyplaya73 Posted July 4, 2002 Share Posted July 4, 2002 dang double post Link to comment Share on other sites More sharing options...
crazyplaya73 Posted July 4, 2002 Share Posted July 4, 2002 Nitemare - the MOD looks very interesting. I downloaded a copy and looked at the readme. I like that everything is customizable in the mod but I wish the readme had more info on what some of the CVARS do. I'll test this tonight but I have some questions... Did you increase backstab damage becuse the default number is higher??? cvars: default original(source code release) saber_bluebsmax 70 30 saber_bluebsmin 15 2 saber_bluespmax 20 30 saber_bluespmin 5 2 saber_blue 30 35 saber_yellowbsmax 70 25 saber_yellowbsmin 16 2 saber_yellowspmax 80 80 saber_yellowspmin 45 2 saber_yellow 60 60 saber_redbsmax 85 30 saber_redbsmin 32 2 saber_redspmax 180 180 saber_redspmin 32 2 saber_redmax 120 120 saber_redmin 70 2 saber_hitbox 16 Lower this for less blocking??? duelffa 0 This is for more duels at the same time right? Does this mess up FFA or Team FFA modes. What if the server goes into the duel gametype? What happens then??? Is this a different game type or just a setting? wdam_kick // kick damage(1 is minimum, 18 is default) kickchance // the chance to knock someone to the ground (1 to 10) These are pretty clear wdam_saber1 Lightsaber wdam_saber2 wdam_light Force Lightning Damage These are percentage of damage variables right? So I could make it less then 100 (100%) for less damage and over 100 for more damage??? Link to comment Share on other sites More sharing options...
NITEMARE Posted July 4, 2002 Share Posted July 4, 2002 no the default value is that in my mod. and the original ones are those from the source code, to low for my taste but i thought u might want to have them. better not mess with saber hitbox but yes it reduces blockings. i would not recomend this to be higher, if u want more blocking do the ghoul2 thing. duelffa is just a setting. set it to 1 if u want those features. it makes no sense to have shields absorbing damage since players can soke up as many shields they can get befor a fight and i dont know how to forbid those items yet. i dont recomend this in duel gametyppe or team games cuz it does not make sense. in duel mode u wont want to have god mode players if they holster the saber but in ffa games people tend to anarchy and chaos instead of clean duels. so make an ffa game with no weapons and set duelffa to 1. if u want to make force usement more tactical set g_forceRegenTime to 2000 or higher. so they cant regenerate force in a reasonable time during duels. if u got map rotation better make a separate config for each and every one wich contains the different settings. so u can switch off duelffa in non ffa gametype and so on... wdam_saber2 has actually been removed and replaced by saber_throw wich represents the real number, 30 is default and i did not bother to change that since i dont allow throw anyway on my server. i just forgot to update the readme... Link to comment Share on other sites More sharing options...
KnightHawk420 Posted July 4, 2002 Share Posted July 4, 2002 Is there a normal in game cvar for kick damage? Link to comment Share on other sites More sharing options...
NITEMARE Posted July 4, 2002 Share Posted July 4, 2002 eeerrr?? guess why i put one in the mod ! bcuz there wasnt one! BAM! raven would never think of something like their game to have flaws wich players would want to change... Link to comment Share on other sites More sharing options...
]V[GoldEagle Posted July 4, 2002 Author Share Posted July 4, 2002 Ok Nitemare, that looks like something I could go for, but I have one question...I am running the u1.04 mod already on the server because of all the backstab whores out there, so what I want to know is this....Would I have to get all my players to download this mod as well, and would it work in conjunction with the u1.04 mod? I like the idea of being able to set all the saber hit strength, and kick strength, but I don't want to inadvertantly have bs'ers back on the server. Link to comment Share on other sites More sharing options...
crazyplaya73 Posted July 4, 2002 Share Posted July 4, 2002 Wow thanks Nitemare. This mod sounds really great. Just the saber_throw and the kick damage reduction is sooo great. I like to have these on my server. Ya know more options to me is better but lowering the damage that kick and throw do is a must! Also I like your approach to backstabbing. You don't try to nullify it and make it so tha you can't move at all. It has its place in the game but lowering the damage that is does is excellent. The best part is that its totally configurable for each admin to adjust it to their liking and for those that play on their server. Thanks for the tip on setting the duelffa cvar only for FFA games. I'll let you know how my testing goes. Thanks! Goldeagle this is a server only MOD the cliens don't need any extra files. Don't this this works with 104a but I could be wrong. Link to comment Share on other sites More sharing options...
NITEMARE Posted July 4, 2002 Share Posted July 4, 2002 u cant use it with other mods, and it is server side. so downloading is not necessary but i would set autodownload 1 to lie i did. backsweaps are a good part of the game now on my server. they can be pulled of in some situations like after a dfa and stuff, but it does not make sense going for it all the way. people who try to do them all the time mostly lose because the red stance is as leathal now and can strike them while theay cant move. it is good that the player cant rotate during it now. at the beginning i would make backstabbs useless to make a stand and to recruit as much leet players as i can get, after this i'd turn it back to what i made default so it is not useles and the elite players are used to normal combat again. that part happened allready with your u1.04 server so u can try it with this mod. i am proud of every time i kill a lamer who comes from other server with backstabbs in mind, in only 3 seconds because he was so careless of my red strikes! and all that without removing the use for backstabbs... there are hopefully more features coming as soon as i get a coder joining me. i cant do this alone... Link to comment Share on other sites More sharing options...
crazyplaya73 Posted July 5, 2002 Share Posted July 5, 2002 Yo Nite, your MOD has serious potential!!! I'm going to start a new post becuse I'm whoring all over this guys post! Link to comment Share on other sites More sharing options...
els.DarkLord Posted July 10, 2002 Share Posted July 10, 2002 ]V[GoldEagle, if setting kick damage to zero is the ONLY change you wat to have from 'u104', without any customizability or changes to other stuff from the original 1.03a Sourc eCode (or 'u104') You might as well get this file: The only change is that kick does No damage.. all the rest is jsut like the standard Source Code. The Kick damage hast simply been commented out of the Source. Thats about it. Works well. i did this to test out something about my little MOD, where additionally to the kick change there has been some tweakage to saber throw... but that is not included here (saber throw gives me some serious problems with every 1.03a MOD :/) http://www.deadhand.com/download/u104_NO_kick_damage/jk2mpgame.qvm Hope this helps you. If you have any questions just post. Link to comment Share on other sites More sharing options...
tony_sopprano Posted July 12, 2002 Share Posted July 12, 2002 Which command is used to check your Ip? Sorry about such a silly question! Link to comment Share on other sites More sharing options...
]V[GoldEagle Posted July 13, 2002 Author Share Posted July 13, 2002 Hey all, thanks for the input, and I'm sure to set things up, and get it going properly. Appreciate all the people helping me out, and I would have stated this before now, but I got this new game called WarCraft 3, and kinda fell into it and got sidetracked. Thanks again gang, and have fun! Link to comment Share on other sites More sharing options...
Ashkevron Posted July 13, 2002 Share Posted July 13, 2002 Well I couldnt get this mod to run with the linux binaries. it resulted in my server segfaulting. oh well.... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.