t3rr0r Posted July 7, 2002 Share Posted July 7, 2002 i think you messed up on the renaming... upload the .jpg's then rename them to .txt. Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 Na, I just misspelled Saesee (seasee) in the url. Link to comment Share on other sites More sharing options...
t3rr0r Posted July 7, 2002 Share Posted July 7, 2002 Originally posted by Ansible Na, I just misspelled Saesee (seasee) in the url. ah, rofl. /me is confused by the head thingies Link to comment Share on other sites More sharing options...
Sounds Risky Posted July 7, 2002 Share Posted July 7, 2002 I think he's a bit to thin right now and that dress thingie needs to be longer. Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 I know he's thin, and the 'dress thingy' isn't a 'dress thingy', it's where I'm going to attach the legs. I'm going to make the 'dress thingy' later. This is a very early screen, I've been working on it since 1:00pm (6:10 now). So don't assume I'm going to leave it at that. Thanks for the feedback. Link to comment Share on other sites More sharing options...
Ansible Posted July 7, 2002 Author Share Posted July 7, 2002 Things aren’t going too well, I feel I majorly screwed up on the body segs(6,2), and the body itself. I'm struggling with the head now. I made an arm but I feel it's not right, started a hand and failed. AHH, my head is killing me. Well back to the model. (If anyone can help, please do) Link to comment Share on other sites More sharing options...
Jason_W Posted July 7, 2002 Share Posted July 7, 2002 My advice, model just one body part at a time, the torso for example. Get that right, then move on. Good luck. Link to comment Share on other sites More sharing options...
Ansible Posted July 8, 2002 Author Share Posted July 8, 2002 Here are a few screens, just to show you how it's coming along: http://www.geocities.com/jk2_models/saesee0005.txt http://www.geocities.com/jk2_models/saesee0006.txt http://www.geocities.com/jk2_models/saesee0007.txt http://www.geocities.com/jk2_models/saesee0008.txt As you can see I have made the arms, thou they still aren’t finished. I started the head, and made a few cuts for the eyes and the nose. I also made his torso larger, so he doesn’t look too thin. I'm kind of stumped, I'm trying to make it so I can get the right (your right) part of the Gi to overlap the left, with ought having to attach the two parts of the torso. Anyway, the project will be on hold till Tuesday (going to my grandmothers), I'll have some updates by Wednesday or Thursday. Thanks for the feedback guys . Link to comment Share on other sites More sharing options...
LINK-ER Posted July 8, 2002 Share Posted July 8, 2002 I see a huge improvement. I like the front view but The side view needs some work. So does the head (tho I know it isn't finished). And the arms look dreadfully long. Good job so far. It's coming to life/ Link to comment Share on other sites More sharing options...
Jason_W Posted July 8, 2002 Share Posted July 8, 2002 Keep on improving! Link to comment Share on other sites More sharing options...
darthweaver Posted July 8, 2002 Share Posted July 8, 2002 lookin' good. is it just me or are the arms a but long Link to comment Share on other sites More sharing options...
LINK-ER Posted July 8, 2002 Share Posted July 8, 2002 Originally posted by darthweaver lookin' good. is it just me or are the arms a but long I thought so as well but he emailed me a screen and it did fit the Root.xsi Skeleton (of Jedi Trainer I believe it was). Odd.... Perhaps if they were fatter. Link to comment Share on other sites More sharing options...
Ansible Posted July 8, 2002 Author Share Posted July 8, 2002 I was working on my model today, and decided to work on the side. So I went and selected the arms (which are attached to the torso) in sub-object poly and selected hide mesh. I worked on the side and went up to work on the head. I added horns and widened the face, the I slimmed the head. Next I went to unhide the arms, so I selected unhide all, the bones showed up but the arms were still gone! So I went and select unhide mesh, but nothing happened. Now I'm thinking that I need to first select sub-object poly, then unhide mesh. BUT I can't do that now becouse I'm at my grandmothers, so can someone please tell me if that will work or tell me how to get the arms back?? LINK-ER: I hid the turso and checed the bones, the arms were all the way up the shoulder, which made them look long, so I fixed it. Oh, and can you give me the link to that tutorial you found for UV Mapping so I can have something to do while I'm here. Link to comment Share on other sites More sharing options...
Ansible Posted July 9, 2002 Author Share Posted July 9, 2002 I got back early from my grandmothers (), so I decided to work on my model some, worked on the horns, side view, ect. I went by Wal-Mart and picked up the Saesee Tiin figure also. Anyway I have some screens for you all: http://www.geocities.com/jk2_models/saesee0009.txt http://www.geocities.com/jk2_models/saesee0010.txt http://www.geocities.com/jk2_models/saesee0011.txt http://www.geocities.com/jk2_models/saesee0012.txt Here are a few close up shots of the head: http://www.geocities.com/jk2_models/saesee0013.txt http://www.geocities.com/jk2_models/saesee0014.txt http://www.geocities.com/jk2_models/saesee0015.txt http://www.geocities.com/jk2_models/saesee0016.txt For the eyes I made a box and attached it to the face, and shaped it. It doesn’t really look that good, I will shape it some more too make it look a little better. I still haven't made the cuts for the mouth, and I need to extrude the nose. Oh, and I also picked up a Shaak Ti figure and Zam Wesell, those will be my next projects . Link to comment Share on other sites More sharing options...
Sinister1 Posted July 9, 2002 Share Posted July 9, 2002 You are definately getting somewhere with it! Keep going, it may be tough but you will be very satisfied at the end once you've completed it! Link to comment Share on other sites More sharing options...
Sounds Risky Posted July 9, 2002 Share Posted July 9, 2002 Ansible, you don't need to make Shaak Ti because Mr. Punch is going to be making him once he's finished with Plo Koon. Actually I think he started working on her last weekend (someone can chime in on this if I'm wrong). The model looks like it's coming along well. Link to comment Share on other sites More sharing options...
Ansible Posted July 10, 2002 Author Share Posted July 10, 2002 Well I plan on making Shaak Ti none the less. I plan on putting Saesee on hold for the next few days, and start over to make it look better. I got the book, 'Character Modeling in 3dS Max' by Paul Steed, so I can enhance my modeling skills. Don't worry, the new model will be ten times better than what I'm doing now. Stay tuned in for updates . Link to comment Share on other sites More sharing options...
Leonheart Posted July 10, 2002 Share Posted July 10, 2002 keep going man, dont stop just because someone else is supposed to make the model too the plo koon model has a long way to go and you are well on your way with yours. looks great, the definition for the eyes is pretty good, though i dont know if they are supposed to stick out from the head like that Link to comment Share on other sites More sharing options...
Ansible Posted July 10, 2002 Author Share Posted July 10, 2002 Well, the eyes seemed to stick out so much is because I haven't made the eyebrows yet. Well, like I said I'm stopping the model and starting over after I get my sketches done (of Saesee Tiin). Link to comment Share on other sites More sharing options...
ANAKINDOESPADME Posted July 10, 2002 Share Posted July 10, 2002 GREAT MODEL BUT PADME WANTS TO KNOW IF SHE CAN USE HIS HORNS FOR SOMETHING SPECIAL CAUSE ANAKIN CANT GET IT RIGHT. THANKS LET ME KNOW!!!!!!! Link to comment Share on other sites More sharing options...
Ansible Posted July 10, 2002 Author Share Posted July 10, 2002 Riiiiight... Will someone ban this freak... Link to comment Share on other sites More sharing options...
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