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WIP-Saesee Tiin


Ansible

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I know he's thin, and the 'dress thingy' isn't a 'dress thingy', it's where I'm going to attach the legs. I'm going to make the 'dress thingy' later.

 

This is a very early screen, I've been working on it since 1:00pm (6:10 now). So don't assume I'm going to leave it at that.

 

Thanks for the feedback.

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Things aren’t going too well, I feel I majorly screwed up on the body segs(6,2), and the body itself. I'm struggling with the head now. I made an arm but I feel it's not right, started a hand and failed. AHH, my head is killing me. :(

 

Well back to the model.

 

(If anyone can help, please do)

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Here are a few screens, just to show you how it's coming along:

 

http://www.geocities.com/jk2_models/saesee0005.txt

http://www.geocities.com/jk2_models/saesee0006.txt

http://www.geocities.com/jk2_models/saesee0007.txt

http://www.geocities.com/jk2_models/saesee0008.txt

 

As you can see I have made the arms, thou they still aren’t finished. I started the head, and made a few cuts for the eyes and the nose. I also made his torso larger, so he doesn’t look too thin.

 

I'm kind of stumped, I'm trying to make it so I can get the right (your right) part of the Gi to overlap the left, with ought having to attach the two parts of the torso.

 

Anyway, the project will be on hold till Tuesday (going to my grandmothers), I'll have some updates by Wednesday or Thursday.

 

Thanks for the feedback guys :D.

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Originally posted by darthweaver

lookin' good. is it just me or are the arms a but long

I thought so as well but he emailed me a screen and it did fit the Root.xsi Skeleton (of Jedi Trainer I believe it was). Odd....

Perhaps if they were fatter.

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I was working on my model today, and decided to work on the side. So I went and selected the arms (which are attached to the torso) in sub-object poly and selected hide mesh. I worked on the side and went up to work on the head. I added horns and widened the face, the I slimmed the head. Next I went to unhide the arms, so I selected unhide all, the bones showed up but the arms were still gone! So I went and select unhide mesh, but nothing happened. Now I'm thinking that I need to first select sub-object poly, then unhide mesh. BUT I can't do that now becouse I'm at my grandmothers, so can someone please tell me if that will work or tell me how to get the arms back??

 

LINK-ER: I hid the turso and checed the bones, the arms were all the way up the shoulder, which made them look long, so I fixed it. Oh, and can you give me the link to that tutorial you found for UV Mapping so I can have something to do while I'm here.

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I got back early from my grandmothers (:D), so I decided to work on my model some, worked on the horns, side view, ect. I went by Wal-Mart and picked up the Saesee Tiin figure also. Anyway I have some screens for you all:

 

http://www.geocities.com/jk2_models/saesee0009.txt

http://www.geocities.com/jk2_models/saesee0010.txt

http://www.geocities.com/jk2_models/saesee0011.txt

http://www.geocities.com/jk2_models/saesee0012.txt

 

Here are a few close up shots of the head:

 

http://www.geocities.com/jk2_models/saesee0013.txt

http://www.geocities.com/jk2_models/saesee0014.txt

http://www.geocities.com/jk2_models/saesee0015.txt

http://www.geocities.com/jk2_models/saesee0016.txt

 

For the eyes I made a box and attached it to the face, and shaped it. It doesn’t really look that good, I will shape it some more too make it look a little better.

 

I still haven't made the cuts for the mouth, and I need to extrude the nose.

 

Oh, and I also picked up a Shaak Ti figure and Zam Wesell, those will be my next projects :).

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Ansible, you don't need to make Shaak Ti because Mr. Punch is going to be making him once he's finished with Plo Koon. Actually I think he started working on her last weekend (someone can chime in on this if I'm wrong).

 

The model looks like it's coming along well.

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Well I plan on making Shaak Ti none the less.

 

I plan on putting Saesee on hold for the next few days, and start over to make it look better. I got the book, 'Character Modeling in 3dS Max' by Paul Steed, so I can enhance my modeling skills.

 

Don't worry, the new model will be ten times better than what I'm doing now.

 

Stay tuned in for updates :D.

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keep going man, dont stop just because someone else is supposed to make the model too

 

the plo koon model has a long way to go and you are well on your way with yours.

 

 

looks great, the definition for the eyes is pretty good, though i dont know if they are supposed to stick out from the head like that

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