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==>AWMP: Coruscant Skyscraper<==


Wes Marrakesh

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I just got an idea from playing w/my collection of ships :rolleyes::D:o of the hangar layout.... but do you know of a y-wing or moldy crow model i could use? i'll drop lady luck

UPDATE:

The only thing left now are doors, windows, and possible markings (i forgot to mention i still had to light the other rooms in last post! *slaps head*) After these are done I will begin hangar!

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whew! it is hard work to manually select each face and click slider then apply the texture, although i think i might be going overboard wit the lady luck outer deck stuff, i think it looks alot better than the blue/grey grating and it gives the level a dark, kinda mysterious and creepy feel.

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Originally posted by Wes Marrakesh

hmmm... so you are saying to make the physical brush then the brush with the ladder texture on it just in front of the ladder?

i had limited experience with worldcraft but jk2radiant is better ;)

 

 

no :)

 

 

make the invisible brush in front of the brush with ladder texture, that brush will be tied to the func_ladder entity (mabye have it coated with the trigger texture). So the player will be going up the invisble brush.

 

 

Also I have image hosting service :)

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Originally posted by JonM

 

 

no :)

 

 

make the invisible brush in front of the brush with ladder texture, that brush will be tied to the func_ladder entity (mabye have it coated with the trigger texture). So the player will be going up the invisble brush.

 

 

Also I have image hosting service :)

no :)

there is no func_ladder entity

and the trigger would have to DO something, but i'll try again

can you post my screenies?

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