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Map Rotation


Jman3ooo

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In the most simple form, a map rotation looks like so:

 

set d1 "map ffa_bespin; set nextmap vstr d2"

set d2 "map ffa_ns_hideout; set nextmap vstr d3"

set d3 "map ffa_ns_streets; set nextmap vstr d4"

set d4 "map ffa_yavin; set nextmap vstr d1"

 

vstr d1

 

Now, there's a million ways to alter this. You can use different maps, you can use names instead of d1, d2, etc. You can change other game settings (such as gametype, fraglimit, timelimit, etc) along with the maps. If you have a specific goal in mind, let me know and I'll explain what I can. It would take me far too long to explain every possibility here. ;)

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