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fabrikashon

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Posted

fabrikashon:

 

Don't change a damn thing. The fog maybe could use some working but other than that man it looks very cool. we need more ctf maps out there.. Good job!

Posted

Negative vibes? me? ahh whatever.

 

I don't have anything against people giving their opinions, good or bad, I was just trying to draw the focus away from people worrying about r_speeds and fps and more to comments on the look and feel of the map. I guess I did just the opposite.

 

And xzzy, you may be the first person to mention r_speeds but it was implied by others here and on the mirror thread of the same subject on jedioutcastmaps.com. No, nothing was directly aimed at you, i'm sorry if you felt that it was. Also that "fool" comment wasn't necessary on my part, but I did feel like I was being attacked by you at that moment.

 

So as I said before, I think this map looks pretty good to me, don't change a thing.

Posted
Originally posted by fabrikashon

[bThe 16k comes from looking up at the roof, from the bottom, underneath the transparent grating next to the three pipes & detail joints. The rocks are patches, which may be changed to brushes if it goes too high when I've finished putting in everything I wanted to go into that area. Hint brushes are in, you'd be seeing higher if they wern't.

Ahh, well that doesn't matter then. :) What's are the average playable r_speeds? As in, going places you would typically go and looking places you would generally look (generally just eye level).

Posted
Originally posted by RichDiesal

Ahh, well that doesn't matter then. :) What's are the average playable r_speeds? As in, going places you would typically go and looking places you would generally look (generally just eye level).

 

Not definable yet as there are only two rooms completed. Around 10 % done all up. Aiming for 8k - 12k.

Posted

I just added 6 more to the collection (13 - 18). I'll be replacing the ones inside the hallway once I open it up some more. It's pretty cramped in there and not really up to scratch for pics but I didn't want to do a full compile again so just took them how they are.

 

http://maps.kektik.com.au

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