JediPunk Posted July 9, 2002 Share Posted July 9, 2002 I'm full of problems today, now all of a sudden I hear water sounds while I walk on the floor, WTF is wrong??? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 9, 2002 Share Posted July 9, 2002 this happened to me when i used a shader texture on my table. when i jumped on the table it sounded like water. change to a different texture, but it cannot be one with a white box around it. White box = shader Link to comment Share on other sites More sharing options...
JediPunk Posted July 9, 2002 Author Share Posted July 9, 2002 But I've done it before with the same textures and it worked fine... Link to comment Share on other sites More sharing options...
Darth Jello Posted July 9, 2002 Share Posted July 9, 2002 that happed to me once, on my first map the whole room was filled with water:evil5: yeah, i just changed the texture! (for the walls) Link to comment Share on other sites More sharing options...
JediPunk Posted July 9, 2002 Author Share Posted July 9, 2002 ERRR! NOOO! Wes Marrakesh, that diddn't help. EVERY TEXTURE that I walk on makes the water sound. And Jello, the room isn't filled with water, it just make the sound. Link to comment Share on other sites More sharing options...
Darth Jello Posted July 9, 2002 Share Posted July 9, 2002 well.... ASK RICH do you have the IRG Courscant level, b/c when you walk on the outside with little like indent things it sounds like whata SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO..., i dont know. ask rich it happens BECAWW your not good enough! Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 9, 2002 Share Posted July 9, 2002 You can add clip brushes (just a thin layer) right above your floors. Making your player 'seem' to walk on the floor directly, yet not really and thusly eliminating the wierd "sploosh sploosh" sound. You could use cushions.. but I don't suggest it. Cheers Link to comment Share on other sites More sharing options...
JediPunk Posted July 9, 2002 Author Share Posted July 9, 2002 Originally posted by AB_Legion You can add clip brushes (just a thin layer) right above your floors. Making your player 'seem' to walk on the floor directly, yet not really and thusly eliminating the wierd "sploosh sploosh" sound. You could use cushions.. but I don't suggest it. Cheers Yea, but still, I want to know why this is happening? Should I try re-installing GTK Radiant, Rebooting, etc. etc. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 9, 2002 Share Posted July 9, 2002 *chalks up a GTK evil feature* hmm... which textures are making the water sound? could you give me names?make sure that in the texture window, the textures do not have white boxes around them! Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted July 10, 2002 Share Posted July 10, 2002 I've had this problem as well, and the only thing I can find that causes it is, how to explain it... too much texture information on a brush. I'm no expert, but I only get splashes when a brush has many different textures applied and many resizes/rotations (not even shaders). Try simplifying the texturing, or retexturing. This has always solved it for me. In any case, it's a texturing problem. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 10, 2002 Share Posted July 10, 2002 Either your texturing is too complex (i.e. instead of using 6342343 for your vertical stretch, make the same effect with like "127") or you have a shader on the backside of the brush that has a water surfaceparm on it. Link to comment Share on other sites More sharing options...
Emon Posted July 10, 2002 Share Posted July 10, 2002 No, shaders with the metal footsteps param in MP like to make that water sound. It's a bug in sof2map, and it sucks, and I doubt we'll ever get around it, other than including a replacement sound in your PK3. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 10, 2002 Share Posted July 10, 2002 ...but he's not using a shader... Link to comment Share on other sites More sharing options...
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