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Errr! Why Do I Hear Water While Walking On A Floor???


JediPunk

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Posted

this happened to me when i used a shader texture on my table. when i jumped on the table it sounded like water. change to a different texture, but it cannot be one with a white box around it.

White box = shader

Posted

ERRR!

NOOO!

 

Wes Marrakesh, that diddn't help. EVERY TEXTURE that I walk on makes the water sound.

 

And Jello, the room isn't filled with water, it just make the sound.

Posted

well.... ASK RICH

 

do you have the IRG Courscant level, b/c when you walk on the outside with little like indent things it sounds like whata

 

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO..., i dont know. ask rich :p

 

it happens BECAWW your not good enough!

Posted

You can add clip brushes (just a thin layer) right above your floors. Making your player 'seem' to walk on the floor directly, yet not really and thusly eliminating the wierd "sploosh sploosh" sound.

 

You could use cushions.. but I don't suggest it.

 

Cheers ;)

Posted
Originally posted by AB_Legion

You can add clip brushes (just a thin layer) right above your floors. Making your player 'seem' to walk on the floor directly, yet not really and thusly eliminating the wierd "sploosh sploosh" sound.

 

You could use cushions.. but I don't suggest it.

 

Cheers ;)

 

Yea, but still, I want to know why this is happening?

Should I try re-installing GTK Radiant, Rebooting, etc. etc.

Posted

*chalks up a GTK evil feature*

hmm... which textures are making the water sound?

could you give me names?make sure that in the texture window, the textures do not have white boxes around them!

Posted

I've had this problem as well, and the only thing I can find that causes it is, how to explain it... too much texture information on a brush. I'm no expert, but I only get splashes when a brush has many different textures applied and many resizes/rotations (not even shaders). Try simplifying the texturing, or retexturing. This has always solved it for me. In any case, it's a texturing problem.

Posted

Either your texturing is too complex (i.e. instead of using 6342343 for your vertical stretch, make the same effect with like "127") or you have a shader on the backside of the brush that has a water surfaceparm on it.

Posted

No, shaders with the metal footsteps param in MP like to make that water sound. It's a bug in sof2map, and it sucks, and I doubt we'll ever get around it, other than including a replacement sound in your PK3.

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