-[MotU]-Lyger|=- Posted July 9, 2002 Share Posted July 9, 2002 http://www.btinternet.com/~howe_alison/brothers/tutorial/gmax_jkii_tutorial.htm im sorry to say but that tutorial sucks, i need a specific turorial/guid for making a lightsaber hilt. does anyone have one? PS how come other people get help but i dont?! Link to comment Share on other sites More sharing options...
Madjai Posted July 9, 2002 Share Posted July 9, 2002 im not sure what the problem is, that tutorial is quite specific. just tell us what problems you are having, is it the making the mesh of the lightsaber? the importing kyles lightsaber? the uvwmapping a lightsaber? the tags? the exporting the lightsaber? the compiling the lightsaber using md3view? the packing into a .pk3? Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 9, 2002 Share Posted July 9, 2002 Easy there, That tutorial gets your started with the BASICS. You'll probably want to do some other background reading. After your not gonna get everything handed to you. I know for a fact FBF won't help you... So what is it exactly that your stumped on? The UVW mapping? which i am sure it is, becasue that is the hardest part, and that part which incorpartes outside thinking. If you have a specific problem mention it please. Link to comment Share on other sites More sharing options...
CheshireKat Posted July 9, 2002 Share Posted July 9, 2002 Looks like you want basic modeling tuts eh? Just go check the Tuts Sticky thread, that's where I learned almost everything. It's pretty hard to leave a post to explain how to model a saber hilt, you need to do basic modelling tuts. Then you go from there. Link to comment Share on other sites More sharing options...
Emon Posted July 10, 2002 Share Posted July 10, 2002 Also, part of making your own hilt is designing it. They aren't going to guide you through each step of making all the detail for your model. You gotta think of that on your own. Link to comment Share on other sites More sharing options...
SithBrakiss Posted July 10, 2002 Share Posted July 10, 2002 heh..i only have one problem.....How do i make tags!?! lol....i cant make triangles for some reason in gmax....i dont get the "Click Modifiers,then Attach List" attachlist isnt in Modifiers. Link to comment Share on other sites More sharing options...
Emon Posted July 10, 2002 Share Posted July 10, 2002 I just used MilkShape and ripped the tags from the old saber model. Link to comment Share on other sites More sharing options...
Madjai Posted July 10, 2002 Share Posted July 10, 2002 1. to make a tag just make a Plane thats 2x1 in size and apply an edit mesh modifier and delete one of the faces. 2. the attach button is located within the edit mesh modifier, but should have nothing to do with making a tag. Link to comment Share on other sites More sharing options...
-[MotU]-Lyger|=- Posted July 10, 2002 Author Share Posted July 10, 2002 Originally posted by Madjai im not sure what the problem is, that tutorial is quite specific. just tell us what problems you are having, is it the making the mesh of the lightsaber? the importing kyles lightsaber? the uvwmapping a lightsaber? the tags? the exporting the lightsaber? the compiling the lightsaber using md3view? the packing into a .pk3? i'm having problems figuring out a bunch of stuff. i got a tag down, now how do i shrink the saber to fit the saber_w.md3 model?? and im stuck finding out how many poligons and verticies my saber is Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 10, 2002 Share Posted July 10, 2002 Um.....well maybe you should do something lighter.. I would if i were start small. check out the forums at http://www.threedy.com. Its a 3d modeling community. Plus you might want to surf this board in and you WILL (i guarntee it) find out how to compile a saber, or whatever you are making. best of luck Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.