patchx Posted July 9, 2002 Share Posted July 9, 2002 ...add new npc's to the npcs.cfg yet? or are we still replacing existing npc's with custom guys? Link to comment Share on other sites More sharing options...
Catscratch Posted July 10, 2002 Share Posted July 10, 2002 Well ive started to think that when you add a new npc to the npcs.cfg and use it in the game, the game searches for an AI set to use for that npc and cant find. Then game sets a default one for it. Why do i think so ? Because everything is fine except you change the section name of the npc. Luke { . . . } Link to comment Share on other sites More sharing options...
Catscratch Posted July 10, 2002 Share Posted July 10, 2002 Is there an official jk2 modding forum ? Why someone from Raven doesnt explain some key points ? Link to comment Share on other sites More sharing options...
Emon Posted July 10, 2002 Share Posted July 10, 2002 I'm pretty sure it's impossible. Fortunatly, you can replace things like the mine monsters with humanoids and it'll still work. Link to comment Share on other sites More sharing options...
Catscratch Posted July 10, 2002 Share Posted July 10, 2002 It seems impossible to me too. Maybe scripting would help but im not sure. Link to comment Share on other sites More sharing options...
SithBrakiss Posted July 10, 2002 Share Posted July 10, 2002 now i have a question,how do you change a NPC's Weapon? Link to comment Share on other sites More sharing options...
Catscratch Posted July 10, 2002 Share Posted July 10, 2002 scripting ? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 10, 2002 Share Posted July 10, 2002 Script a SET_WEAPON command... the list of weapon values for that command is in the ICARUS manual. Link to comment Share on other sites More sharing options...
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