patchx Posted July 9, 2002 Posted July 9, 2002 ...add new npc's to the npcs.cfg yet? or are we still replacing existing npc's with custom guys?
Catscratch Posted July 10, 2002 Posted July 10, 2002 Well ive started to think that when you add a new npc to the npcs.cfg and use it in the game, the game searches for an AI set to use for that npc and cant find. Then game sets a default one for it. Why do i think so ? Because everything is fine except you change the section name of the npc. Luke { . . . }
Catscratch Posted July 10, 2002 Posted July 10, 2002 Is there an official jk2 modding forum ? Why someone from Raven doesnt explain some key points ?
Emon Posted July 10, 2002 Posted July 10, 2002 I'm pretty sure it's impossible. Fortunatly, you can replace things like the mine monsters with humanoids and it'll still work.
Catscratch Posted July 10, 2002 Posted July 10, 2002 It seems impossible to me too. Maybe scripting would help but im not sure.
SithBrakiss Posted July 10, 2002 Posted July 10, 2002 now i have a question,how do you change a NPC's Weapon?
RichDiesal Posted July 10, 2002 Posted July 10, 2002 Script a SET_WEAPON command... the list of weapon values for that command is in the ICARUS manual.
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