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two questions: Water and Meshes


Karshaddii

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Ok--

 

Im making a cave--and having problems.]

 

(1) My patchmeshes on the cave walls and floors are bright--seem to be almost like shaders--like there giving off light. I'm using the yavin/rock_2 texture for the meshes--which isn't a shader. How do I make them--well--not bright?

 

(2) Having problems with water--I seem to have chosen all the Yavin Waters and tested them--but none of them seem to fit.

 

Soooo

 

Whats a clear water shader--one that acts like water--but doesnt show up--is perfectly clear.

 

And what is the water that Raven/Lucasarts used in Yavin_Final on either side of the ramp--at the beggining. You know, that crystal clear green water?

 

If you guys could solve my problems I would be most graetful.

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Well thanks, the rock suggestion DID work--but it was actually the lighter rock that didn't light up--for futer reference.

 

And the water is a just a problem period---some water I choose acts like water--but appears black with a white, glowing grid. Does anyone know what causes this?

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I would like to know how I have so much trouble getting people to answer my questions--add that to my list of questions

 

And thanks a bunch winner_rex for sacrificing 2 mins of your time to keep me from committing suicide from frustration.

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Ok, My water--no matter what kind it is--does one of two things.

 

 

(1)--it does not act or look a thing like water--instead it acts as a giant hole in the void--I AM using caulk as the inside and applying water texture to the top and bottom of the brush.

 

(2)--It acts somewhat like water on the top--splashes and ripples--but does not act like water on inside--you fall right through to bottom....plus the top is black with white, glowing lines in a grid pattern.

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You mean it has never done that for you RichDiesal?

 

Strange...

 

Well, anyways, its working now. And I have NO clue why--Maybe cause I compiled it in JKRAD instead of GTK...

 

I wish so bad that the navigation in the 3d vied in JKRAD was a good as the nav in GTK

 

Then I could work in JKRAD--which seems to be much more suited for JKII editing then GTK.

 

 

Thanks for all yalls help.

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Rich, I figured out my water problem.

A simple reinstall of gtk fixed it, it also gave me back all my shaders, and shows white lines around the shaders.

Now I just need to find a good water shader(maybe bespin/water_2...)...

 

 

 

 

:emperor: I shall rule the galaxy.

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Originally posted by Emon

It's impossible for GTK to have that problem and JK2Rad to not. Maybe if each editor used a different version of sof2map, but they don't.

Well whatever. :p I'm just saying...

 

It is possible that GTK is giving some "invisible" properties to the brushes that makes water compile incorrectly.

 

Someone sent a map to me with water brushes he made in GTKRadiant with nonworking water. I moved two of the water brushes - literally moved then 5 grid units one direction and back again - and compiled. Worked fine.

 

Sent it back to him, and it compiled fine for him after that too.

 

*shrug*

 

:)

 

And yes! bespin/water2 is my favorite stock water. :p

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This is just peachy---

 

In GTK:

 

my water no longer works at all

my meshes do not show up at all

half of my textures are missing

most of my models are missing

 

In JKRad:

 

navigation sucks

no matter what settings I choose, models ALWAYS show up as solid boxes

My hint, trigger, and clip brushes all dissapear as soon as you place them--but continue to work--but are undeleteable

all my models are missing from my maps.

 

In Outcast--

 

I cannot take screenshots. Period. They take only 1/4 of the screen--same with levelshots--and I even tried special software which takes screens exactly how they show up ingame (fraps).

 

No luck.

 

Ingame SP the screen tears--making gameplay impossible without me getting to nautious to continue.

 

You know when two brushes with two different textures are placed inside each other--they cause that flashing?--well guess what--for some reason that doesn't happen to me--but when I made a few errors like that in my maps they all showed up for my friends.

 

I swear--Massassii Catacombs is never going to get finished if I keep having problems like these.

 

You know what the worst part is?

 

----It all worked just FINE----and NOW it doesn't

 

And no--re-installing Outcast, GTK--JKRAD--DX8-and my video drivers does not help.....which makes these the wierdest bugs of all time.

 

I give up.

 

If anyone would like to take my MP Map I have been working on--fix it up a bit--and publish it--they are more than welcome to take half credit--even thought it is basically a finished work.

 

Cause I sure as heck can't finish it like this.

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