Karshaddii Posted July 10, 2002 Share Posted July 10, 2002 Ok-- Im making a cave--and having problems.] (1) My patchmeshes on the cave walls and floors are bright--seem to be almost like shaders--like there giving off light. I'm using the yavin/rock_2 texture for the meshes--which isn't a shader. How do I make them--well--not bright? (2) Having problems with water--I seem to have chosen all the Yavin Waters and tested them--but none of them seem to fit. Soooo Whats a clear water shader--one that acts like water--but doesnt show up--is perfectly clear. And what is the water that Raven/Lucasarts used in Yavin_Final on either side of the ramp--at the beggining. You know, that crystal clear green water? If you guys could solve my problems I would be most graetful. Link to comment Share on other sites More sharing options...
Karshaddii Posted July 10, 2002 Author Share Posted July 10, 2002 And if I could also learn to spell--that would be great as well. Then grammar would make more sense. Link to comment Share on other sites More sharing options...
winner_rex Posted July 10, 2002 Share Posted July 10, 2002 Try the darker yavin rock. I don't know why, but it's unlit. Try the Bespin set for a water texture--should work. Dunno about that green water Link to comment Share on other sites More sharing options...
Karshaddii Posted July 11, 2002 Author Share Posted July 11, 2002 Well thanks, the rock suggestion DID work--but it was actually the lighter rock that didn't light up--for futer reference. And the water is a just a problem period---some water I choose acts like water--but appears black with a white, glowing grid. Does anyone know what causes this? Link to comment Share on other sites More sharing options...
Karshaddii Posted July 11, 2002 Author Share Posted July 11, 2002 I would like to know how I have so much trouble getting people to answer my questions--add that to my list of questions And thanks a bunch winner_rex for sacrificing 2 mins of your time to keep me from committing suicide from frustration. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 11, 2002 Share Posted July 11, 2002 use bespin/water2 Link to comment Share on other sites More sharing options...
winner_rex Posted July 11, 2002 Share Posted July 11, 2002 no problem Link to comment Share on other sites More sharing options...
Karshaddii Posted July 11, 2002 Author Share Posted July 11, 2002 Still no luck with bespin/water_2 There must be something else wrong--- You can place light entities inside water brushes right??? Hmmm....Can you place brushes inside a water brush? Link to comment Share on other sites More sharing options...
RichDiesal Posted July 11, 2002 Share Posted July 11, 2002 Light are no problem... And you...CAN...place other brushes inside a water brush, though it's generally not a good idea. What problem are you having with it? Link to comment Share on other sites More sharing options...
Karshaddii Posted July 11, 2002 Author Share Posted July 11, 2002 Ok, My water--no matter what kind it is--does one of two things. (1)--it does not act or look a thing like water--instead it acts as a giant hole in the void--I AM using caulk as the inside and applying water texture to the top and bottom of the brush. (2)--It acts somewhat like water on the top--splashes and ripples--but does not act like water on inside--you fall right through to bottom....plus the top is black with white, glowing lines in a grid pattern. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 11, 2002 Share Posted July 11, 2002 How strange. Try covering all sides of a brush with bespin/water2 and see if that works. Link to comment Share on other sites More sharing options...
Emon Posted July 11, 2002 Share Posted July 11, 2002 Yeah, I think water brushes have to be textured all the same. Link to comment Share on other sites More sharing options...
Karshaddii Posted July 12, 2002 Author Share Posted July 12, 2002 You mean it has never done that for you RichDiesal? Strange... Well, anyways, its working now. And I have NO clue why--Maybe cause I compiled it in JKRAD instead of GTK... I wish so bad that the navigation in the 3d vied in JKRAD was a good as the nav in GTK Then I could work in JKRAD--which seems to be much more suited for JKII editing then GTK. Thanks for all yalls help. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 Never had that problem... but I've never used GTK. And you don't need to texture all sides of a water brush with water in JK2... maybe that's just a GTK oddity. Everyone I've heard having problems with water brushes was using GTKRadiant. Link to comment Share on other sites More sharing options...
Emon Posted July 12, 2002 Share Posted July 12, 2002 It's impossible for GTK to have that problem and JK2Rad to not. Maybe if each editor used a different version of sof2map, but they don't. Link to comment Share on other sites More sharing options...
Grets Sirob Posted July 12, 2002 Share Posted July 12, 2002 Rich, I figured out my water problem. A simple reinstall of gtk fixed it, it also gave me back all my shaders, and shows white lines around the shaders. Now I just need to find a good water shader(maybe bespin/water_2...)... I shall rule the galaxy. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 Originally posted by Emon It's impossible for GTK to have that problem and JK2Rad to not. Maybe if each editor used a different version of sof2map, but they don't. Well whatever. I'm just saying... It is possible that GTK is giving some "invisible" properties to the brushes that makes water compile incorrectly. Someone sent a map to me with water brushes he made in GTKRadiant with nonworking water. I moved two of the water brushes - literally moved then 5 grid units one direction and back again - and compiled. Worked fine. Sent it back to him, and it compiled fine for him after that too. *shrug* And yes! bespin/water2 is my favorite stock water. Link to comment Share on other sites More sharing options...
Karshaddii Posted July 13, 2002 Author Share Posted July 13, 2002 This is just peachy--- In GTK: my water no longer works at all my meshes do not show up at all half of my textures are missing most of my models are missing In JKRad: navigation sucks no matter what settings I choose, models ALWAYS show up as solid boxes My hint, trigger, and clip brushes all dissapear as soon as you place them--but continue to work--but are undeleteable all my models are missing from my maps. In Outcast-- I cannot take screenshots. Period. They take only 1/4 of the screen--same with levelshots--and I even tried special software which takes screens exactly how they show up ingame (fraps). No luck. Ingame SP the screen tears--making gameplay impossible without me getting to nautious to continue. You know when two brushes with two different textures are placed inside each other--they cause that flashing?--well guess what--for some reason that doesn't happen to me--but when I made a few errors like that in my maps they all showed up for my friends. I swear--Massassii Catacombs is never going to get finished if I keep having problems like these. You know what the worst part is? ----It all worked just FINE----and NOW it doesn't And no--re-installing Outcast, GTK--JKRAD--DX8-and my video drivers does not help.....which makes these the wierdest bugs of all time. I give up. If anyone would like to take my MP Map I have been working on--fix it up a bit--and publish it--they are more than welcome to take half credit--even thought it is basically a finished work. Cause I sure as heck can't finish it like this. Link to comment Share on other sites More sharing options...
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