DividedByZero Posted July 11, 2002 Share Posted July 11, 2002 My map duel_frogger is almost to beta. One obstacle stands in my way. First, please check out my thread in the mapping forum (http://64.246.44.70/~lucasforums.com/showthread.php?s=&threadid=62025) and my web site wich explains my map and contains pictures of it (http://home.attbi.com/~chester394/wsb/html/view.cgi-home.html-.html) Here's where you come in. If I was makeing a single player map, I could have the ships rotated any angle I want, or have them actually turn around at the waypoints I set. But because Raven is stupid, and I'm makeing a multiplayer map, I must (or, since I can't, you must) rotate the models in a 3D modeling program to the angles I need, and save them as new models ( .md3 ). This requires that you have some skill with importing, exporting, and rotateing models. I have none of these skills. My thread is on page 8 now, and people are getting impatient. I really want to get this map to beta, everything is pretty much done except this one problem. Please contact me if you can help me (even help with 1 or 2 models would be great!) I will give you full credit for the work you do, mentioning your help at the top of the readme for my map. This map is looking very promiseing, it is the only WIP on the first page of the mapping forum with a 5 star rateing and I expect it will be quite popular. This is your chance to make a name for yourself!!!!!! (ok maybe that was heavy handed ) Please!!!!!!!!! Contact me!!!!!!!!! AIM: xXHonestAbeXx MSN: divides_by_zero@hotmail.com E-mail: divides_by_zero@hotmail.com Thanks for your time. Link to comment Share on other sites More sharing options...
Kururin Posted July 11, 2002 Share Posted July 11, 2002 Dude theres a rotating button at the top of JK2Radiant Link to comment Share on other sites More sharing options...
DividedByZero Posted July 11, 2002 Author Share Posted July 11, 2002 That's for rotateing brushes. I don't need to rotate a model, I need to attach a model to a func_train that's pointed in the direction I need it to point in. Trust me when I tell you I've researched my problem extensively and this is what I MUST do. Link to comment Share on other sites More sharing options...
Kururin Posted July 11, 2002 Share Posted July 11, 2002 Oh Link to comment Share on other sites More sharing options...
pud1 Posted July 11, 2002 Share Posted July 11, 2002 I have no clue what dbz just said hehehe, but i want somebody to do it please <-------I am the impatient one hehehe Were gonna have busses and cars flying around the map and it is gonna be great Cars taking off and landing great sounds and stuff flying overhead while you battle an enemy This is a great map and it needs someones (fast) ability to do this pls Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 11, 2002 Share Posted July 11, 2002 you should have brought this to my attention earlier...I would have been glad to do it but I'm about to go doze off Link to comment Share on other sites More sharing options...
pud1 Posted July 11, 2002 Share Posted July 11, 2002 bumpage anyone else wanna help? Link to comment Share on other sites More sharing options...
DividedByZero Posted July 11, 2002 Author Share Posted July 11, 2002 Great! Please contact me when you get the chance! Link to comment Share on other sites More sharing options...
DividedByZero Posted July 12, 2002 Author Share Posted July 12, 2002 Bump Link to comment Share on other sites More sharing options...
DividedByZero Posted July 12, 2002 Author Share Posted July 12, 2002 Did I mention I'd give the person who helps me full credit for his/her work?!? Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted July 12, 2002 Share Posted July 12, 2002 let me get this straight. you want someone to rotate the actual md3 itself and re-xport it so you can put it in a map correct? that's my understanding of it anyway. Link to comment Share on other sites More sharing options...
DividedByZero Posted July 12, 2002 Author Share Posted July 12, 2002 Yes, the model is exactly the same in all respects only it's rotated to a different angle and saved as a new model. I know it sounds stupid but that's the only way I can do this. If you want to start, we need to test it out first. Take the bespin cloud car model, rotate it 90 degrees, and save it as a new model (diff name so it doesn't overwrite) and mail it to me. Make sure you remember how many degrees you rotated it and in which direction, so then we'll have a standard to compare the other models too. They all face the same direction so it shouldn't be hard to figure out. Afte r we establish our standard, I can send you a list (5 models total I think) that I need rotated and their degrees I need them rotated to. Thanks again, I really appreciate it! Link to comment Share on other sites More sharing options...
DividedByZero Posted July 13, 2002 Author Share Posted July 13, 2002 Bump Link to comment Share on other sites More sharing options...
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