Darth Jello Posted July 12, 2002 Share Posted July 12, 2002 ok, i need somebody to explain step by step, can i have a switch activate some fx_runners and trigger_hurts at the same time for like 5 seconds???? and, how do you get a func_train to stay at a path_corner for a certain amount of time? oh, and i have a shild regenerator thing (the thing that gives you more shields) and i just walk right through it. do i use caulk or does that make it so i can not access it? well, i hope my first q isnt to hard (lighting flames at some random spots and having them hurt ppl) Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 1) Scripting, scripting, scripting. You might be able to finagle it with a func_timer, but I dunno for sure. 2) Set the key "wait" and a value on the path_corner itself. 3) Clip brushes, just like a misc_model. Link to comment Share on other sites More sharing options...
Darth Jello Posted July 12, 2002 Author Share Posted July 12, 2002 well i havent used a misc model oh, can i just have the flames turn on at random times along with the trigger hurts (now for like 10 seconds) i need step by step directions, not, "oh you just connect this to this and put key BLAH value NERF" Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 Well that would take all the fun out of scripting now wouldn't it? I haven't actually done it myself, so I don't know exactly what you'd need to do... it's up to you to experiment unless some other individual with a lot of free time wants to try it for you. Link to comment Share on other sites More sharing options...
Darth Jello Posted July 12, 2002 Author Share Posted July 12, 2002 Im a noob, see i only have like 20 something posts, i dont even know what scripting is (sorry if i sound angry) Link to comment Share on other sites More sharing options...
Manquesa Posted July 12, 2002 Share Posted July 12, 2002 I may wrong, but I don't think fx_runners are switchable. You may be able to apply a func_timer to a trigger_hurt like rich said though. You're gonna have to think outside the box on this one. Like maybe, if you have a fire on the floor, make the floor a func_door so that is covers the fire and then lowers when triggered to reveal the fire which will of course hurt you (with a trigger_hurt of course). You'd have to be more creative than that though so it doesn't look stupid. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 12, 2002 Share Posted July 12, 2002 No fx_runners are triggerable just like any other entity... remember the SP map with the room-of-death filled with flamejets (where you had to mindtrick the little guy to open the door)? I think it was bespin_undercity... But yes, it is possible. Since you aren't familiar with scripting, I suggest you read the ICARUS Manual (came with 2nd tools release). After that, try out some tutorials. Link to comment Share on other sites More sharing options...
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