VIO Posted July 13, 2002 Share Posted July 13, 2002 wat mine monster u mean those crab things...accaully thats not a bad idea, i think... Link to comment Share on other sites More sharing options...
Darth-Nasty Posted July 13, 2002 Share Posted July 13, 2002 yeah the minemonsters are the crab like things if you go in your npcs file and scale them at bout 400 you can get them real big Link to comment Share on other sites More sharing options...
morphius_doh Posted July 13, 2002 Share Posted July 13, 2002 Here's some reference pics: Acklay http://www.starwars.com/databank/creature/acklay/index_movie.html http://www.starwars.com/databank/creature/acklay/index_eu.html http://www.starwars.com/databank/creature/acklay/img/curve.jpg Nexu http://www.starwars.com/databank/creature/nexu/index_eu.html http://www.starwars.com/databank/creature/nexu/img/curve.jpg Reek http://www.starwars.com/databank/creature/reek/index_eu.html http://www.starwars.com/databank/creature/reek/img/curve.jpg Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 13, 2002 Share Posted July 13, 2002 I have softimage xsi 2.01....Just got my trainign CDS . But i would be glad to help. I would look at this as a learning experince. contact me on MSN...Joe@williamirvine.com AS for low poly...Box modeling is out of the question...Anybody know how to modeling using splines, and patches? That would seem to be the route to take. Link to comment Share on other sites More sharing options...
SithBrakiss Posted July 13, 2002 Share Posted July 13, 2002 lol......at first i thought this said "Arena Breasts" and was reffering to Padme's Tight Suit lol....I Swear.....the R just snuck up on me. Anyways,if you have any luck with those animations,PM me,i wanted to work on a new saber style. Link to comment Share on other sites More sharing options...
Bloodyras Posted July 13, 2002 Share Posted July 13, 2002 From Chang "It may be possible to do new anims, but Ghoul2 wasn't really designed to be heavily moddable in terms of animations. This is something we're discussing here and we're trying to figure out the best way to make it so the mod community can do this. I think James Monroe (our lead programmer) had an idea about this, but he went on vacation and won't be back until the 22nd... Michael Chang Gummelt Gameplay Programmer: Jedi Knight II Raven Software http://www.ravensoft.com" Link to comment Share on other sites More sharing options...
Bloodyras Posted July 13, 2002 Share Posted July 13, 2002 And About the Source Code Release: "Yep, I know. It was a decision we had to make in order to do what we wanted to do in the amount of time we had. I've had to explain and justify it repeatedly, I know it kinda sucks, but it's too late now. No amount of reasoned argument is going to rewrite the SP code to be in VMs so it's releasable. All I can say is we'll try to make the next game (if we do one) more mod-friendly (plus, it will probably have a saberstaff at least - where else could we go with the saber?). In the mean time, you can do some cool things with ICARUS, but you can't really change the lightsaber or weapons much. On the other hand, you can do this stuff with multiplayer, no problem, really. And it has bots, etc, so..." Link to comment Share on other sites More sharing options...
SithBrakiss Posted July 13, 2002 Share Posted July 13, 2002 Dammit.....thats not fair..... Link to comment Share on other sites More sharing options...
Darth-Nasty Posted July 13, 2002 Share Posted July 13, 2002 Originally posted by Bloodyras we're trying to figure out the best way to make it so the mod community can do this. thats good news Link to comment Share on other sites More sharing options...
Sounds Risky Posted July 13, 2002 Share Posted July 13, 2002 So it looks like LucasArts decided to screw everyone over. Link to comment Share on other sites More sharing options...
SithBrakiss Posted July 13, 2002 Share Posted July 13, 2002 looks that way,huh? Proves YET again not to trust a Copyright. First bid for power gets ruined,now no SP Source code for JK2 Link to comment Share on other sites More sharing options...
Twisted Vertex Posted July 13, 2002 Share Posted July 13, 2002 Some Very Creaetive thinking for you guys My programming skils only extend to "hello world". Well we have created a mod that fixes the issue of sizing. Well, heres a big WHAT IF, what if we create a mod that uses a new skeleton. And a new method of animations for that skeleton. I know the possiblites of this are few. Just a some VERY creative thinking... Link to comment Share on other sites More sharing options...
VampireHunterD Posted July 13, 2002 Share Posted July 13, 2002 Here's my overall view of this situation. In wise words of Ash....... "Hey look pal, you only got two things right now: Jack and Sh*t. And Jack just left town." Link to comment Share on other sites More sharing options...
SilentMobius Posted July 13, 2002 Share Posted July 13, 2002 Originally posted by musashi122 I have softimage xsi 2.01....Just got my trainign CDS As I said: "We cannot create gla's (regardless of software) so we have to use the ones we have. " AS for low poly...Box modeling is out of the question...Anybody know how to modeling using splines, and patches? That would seem to be the route to take. JKII model _have_ to be triangle based, which means using basic tools, not splines and patches. what if we create a mod that uses a new skeleton. And a new method of animations for that skeleton. I know the possiblites of this are few. As I said: "You_might_ be able to cobble together a bonestructure by looking through the gla binary and ripping out the bone names...... I doubt you get much without _hours and hours_ of experimentation." Link to comment Share on other sites More sharing options...
Kururin Posted July 13, 2002 Share Posted July 13, 2002 You can replace the mine monster Link to comment Share on other sites More sharing options...
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