Nuke Posted July 13, 2002 Share Posted July 13, 2002 I wonder what are the performance requirements of a dedicated server. Is there any rule of thumb such as lets say 75MHZ per Player or so? Does ist however scale linear? What about memory? Link to comment Share on other sites More sharing options...
MatrixCPA Posted July 14, 2002 Share Posted July 14, 2002 I wouldn't say that the requirements scale on a per-player basis, other than bandwidth. There have been serveral admins who have posted they are using fairly "low end" systems. I'm running a linux box on an Athlon 900 and my 16 player server hits around 25% cpu utiilization. Link to comment Share on other sites More sharing options...
Dak_iSuk Posted July 14, 2002 Share Posted July 14, 2002 Matrix, whats your thoughts on RAM though? Other than the obvious "the more the better". Link to comment Share on other sites More sharing options...
MatrixCPA Posted July 14, 2002 Share Posted July 14, 2002 I've heard of admins running it with 64mb. Personally, I'd recommend at least 128mb. Of course, that partly depends on the OS you're running. If you're running Windows, I think you'd need more just because of the OS overhead. Linux tends to have a smaller ram footprint. Link to comment Share on other sites More sharing options...
cwpippin Posted July 15, 2002 Share Posted July 15, 2002 I am running on a dual Pentium Pro 200 Compaq server with 256MB ram.. Its a dedicated DUEL server and it runs great. Obviously the map switching is not as fast as the faster servers but its fine. Link to comment Share on other sites More sharing options...
Dak_iSuk Posted July 15, 2002 Share Posted July 15, 2002 Well today I am succesfully One dual server and one FFa on my machine. Things seem to be ok so far. The box is a Win2K with 1.2ghz and 256 DDR. Link to comment Share on other sites More sharing options...
Nuke Posted July 15, 2002 Author Share Posted July 15, 2002 It seems that there is a lot of experience out there. In order to put all this information together please add also the following information: CPU-Type: P4, AMD whatever CPU-Rate: 500MGHZ or something RAM: how much Bandwidth: ISDN, Analog , DSL, whatever in units of kb/sec. Number of Players: e.g. 4 (16) CPU-Usage: such as 25% on average or something Operating-System: Linux, W2K, WXP, .... After I have enough information I will put together a sizing Guide and Post it here. Thx, Nuke Link to comment Share on other sites More sharing options...
Nuke Posted July 15, 2002 Author Share Posted July 15, 2002 I forgot: plz add also the gane type. In Duell you will have only two players in parallel. So the CPU consumtion is much lower. So the list of information should be: CPU-Type: P4, AMD whatever CPU-Rate: 500MGHZ or something RAM: how much Bandwidth: ISDN, Analog , DSL, whatever in units of kb/sec. Number of Players: e.g. 4 (16) CPU-Usage: such as 25% on average or something Operating-System: Linux, W2K, WXP, .... Gaming Type: Duel, FFA TeamFFa, whatever Dak_iSuk: I assume the more RAM the better doesnt fit. JO is mainly CPU bound. So if you use 128 MB it should be enough. However correct me if someone has a different experience. Did enybody tried to host more then one JO-Server on one machine? Does it work? I would geuess that you need 64MB per JO game you are hosting +OS overhead. Link to comment Share on other sites More sharing options...
MatrixCPA Posted July 15, 2002 Share Posted July 15, 2002 CPU-Type: AMD Athlon (Tbird) CPU-Rate: 900mhz RAM: 896mb PC133 (128k set aside for JK2) Bandwidth: T1 (75kB/s peak usage for JK2) Number of Players: 16 CPU-Usage: 25% average Operating-System: Linux RH 7.2 Gaming Type: CTF Saber Only I have run a duel server along side the CTF server without any difficulty. Link to comment Share on other sites More sharing options...
crazyplaya73 Posted July 15, 2002 Share Posted July 15, 2002 I would say 256 ram is a minimum amount for a Windows server running Jedi Knight and not too much else. I would go with 512 ram if I were running two servers or if I had much more running on the server. Windows likes memory. BTW my server is an Athlon 1.3 ghz with 512 MB of DDR Ram. She runs like a champ but when a new player joins it pauses or freezes for a second. Anyone else? Any sugesstions? Link to comment Share on other sites More sharing options...
echochargen Posted July 16, 2002 Share Posted July 16, 2002 I've noticed that my jk2 servers running on W2K only consume at the most 30-35 mb ram at a time. That's a 14 player FFA server. Just curious if this is par for the course with jk2 on windows, or if there's a way to throw more ram at the jk2ded.exe binary, to make it run faster and support more players. I've already got that process running at high priority, but can't seem to support more than 14-15 players. Thanks, Echo Link to comment Share on other sites More sharing options...
rivmin Posted July 16, 2002 Share Posted July 16, 2002 WarGames JK2 server1: Intel OR840 mobo. Dual P3/800 4x256MB RAMBUS PC800 Adaptec SCSI 29160 IBM 15000rpm 36 gig SCSI-3 HDD Intel Pro100 NIC Connection: ISP backbone 100mbps OS: FreeBSD 4.6 Running: 7 JK2 4 player Duel Saber Only servers RogerWilcoBaseStation Apache CPU utilization when fully loaded: 20-25% -- WarGames JK2 server2: Dell PowerEdge 1550. Dual P3/1000 4x256MB PC133 Adaptec SCSI 29160 2x IBM 10000rpm 18 gig SCSI-3 HDD Intel Pro100 NIC Connection: ISP backbone 100mbps OS: FreeBSD 4.6 Running: 4 JK2 4 player Duel Saber Only servers 3 JK2 clan war servers, different game-types RogerWilcoBaseStation Apache CPU utilization when fully loaded: 20-25% Link to comment Share on other sites More sharing options...
Nuke Posted July 17, 2002 Author Share Posted July 17, 2002 Originally posted by crazyplaya73 I would say 256 ram is a minimum amount for a Windows server running Jedi Knight and not too much else. I would go with 512 ram if I were running two servers or if I had much more running on the server. Windows likes memory. BTW my server is an Athlon 1.3 ghz with 512 MB of DDR Ram. She runs like a champ but when a new player joins it pauses or freezes for a second. Anyone else? Any sugesstions? I guess you need only 64MB per jk2 server running + Operating system overhead. It seems that the engine is mainly bound by cpu and bandwidth. There might be also a limit in the software architecture that prevents more then 14 players in parallel? Link to comment Share on other sites More sharing options...
DaNameLessOne Posted July 20, 2002 Share Posted July 20, 2002 Danamelessone's Linux 1.04 Saber FFA Intel Pentium 3 1000Mhz ASUS CUSL2-C Mobo 256MB Ram Western Digital ATA 100 HD Connected to Promise Fastrak 100 Optimum OnlineCable Internet Connection Gentoo Linux Gametype is FFA with Saber the only weapon and private duels allowed. Server has slots for 12 players with one private slot for me At peak usage 11/11 players connected I get 25.7% cpu usage and 13.2% memory usage. Only time the server gets a bit laggy is if someone connects and their ping starts going to pot...... Link to comment Share on other sites More sharing options...
echochargen Posted July 20, 2002 Share Posted July 20, 2002 Anyone hosting a server with over 16 people simultaneously? I've only been able to get about 14-15 at a time. After 14-15 people in FFA, starts to lag. Just curious if anyone has been able to support the 30 player limit in reality. Thanks. Link to comment Share on other sites More sharing options...
KnightHawk420 Posted July 20, 2002 Share Posted July 20, 2002 I'll tell you, a AMD 475 with 64 megs of ram will run a 16 person server well. At peak it goes to almost full utilization, but hey that ain't bad. Link to comment Share on other sites More sharing options...
Nuke Posted July 22, 2002 Author Share Posted July 22, 2002 Originally posted by KnightHawk420 I'll tell you, a AMD 475 with 64 megs of ram will run a 16 person server well. At peak it goes to almost full utilization, but hey that ain't bad. Sounds great! Is it FFA? Whats the bandwidth? Do you use Windows or Linux? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.