Mero Vilul Posted July 13, 2002 Share Posted July 13, 2002 Yes it is. It is good. People are actually fighting face to face again. It's nice to see. Backstabs are a good move, although it's like the DFA, it's good when you know how to use it. It takes skill now. I only duel, so I can't tell how much fun FFA or CTF is with the saber, but duels are a lot more fun now. So all my points here are based on the duel part of the game. It is not a big difference except you can't do only the backstabs now. Duels are to long? My duels lasts 15seconds to 3 minutes the most. With force powers enabled about 1 minute to 5. No move is the best now. All those who complains about longer duels are those who don't know how to hit without using the defense breaking backstabs. If you play a week you will have learned a lot how the sabers work. Take time to see when you hit and when you don't, learn to attack when the opponents guard is down. It's more tactic than ever now... Saber damages are a bit low? Well, most people like longer battles, most people ain't that good, and that what the basic settings are based on. The more proffessional players are given commands to increase blocking and damage and so fourth. Very well done Raven. And kick abusers? They are very easy if you take the time to study the kick move. My favorite counter is to make a slow red swing, then they will come charging against me, and then I duck and DFA them when they land behind me, or kick them back. And you can always strafe around them. It's a good patch, you just have to learn how to damage without using the backstab. Fights aren't much longer, it's only you who don't know how to do the most damage with the moves that are avaliable. And backstabs are _still_ good, altough not in every situation as it was before. Although, my question that popped up today with the new patch, is why someone is using the light side of the force? They always have absorb on, but they can't pull me down now, so they join a server playing with force playing no force... If you know what I mean... And as a darksider I can use lightning when the absorb runs out, then he can turn absorb on again how much he wont. The light side is worthless, face it. The Darkside is stronger. No matter how much absorb you use, it will run out, then I will lightning you and even if you turn absorb on and get full force back from my lightning at the same time, I already hit you a little bit. And as you can't do nothing against me now (no pull or push), I can fight you a bit, and when my force is full again, and your absorb turns off I can use lightning again. Take care. Link to comment Share on other sites More sharing options...
Homosexual Ewok Posted July 13, 2002 Share Posted July 13, 2002 Originally posted by Mero Vilul Although, my question that popped up today with the new patch, is why someone is using the light side of the force? They always have absorb on, but they can't pull me down now, so they join a server playing with force playing no force... If you know what I mean... And as a darksider I can use lightning when the absorb runs out, then he can turn absorb on again how much he wont. The light side is worthless, face it. The Darkside is stronger. No matter how much absorb you use, it will run out, then I will lightning you and even if you turn absorb on and get full force back from my lightning at the same time, I already hit you a little bit. And as you can't do nothing against me now (no pull or push), I can fight you a bit, and when my force is full again, and your absorb turns off I can use lightning again. Protect will make low damage saber swings near useless. Absorb will, *absorb* lightning and in turn refill their Force meter. Can't do anything? Try heal. Twice actually, because you just refilled their Force meter. Link to comment Share on other sites More sharing options...
Mero Vilul Posted July 14, 2002 Author Share Posted July 14, 2002 Originally posted by Homosexual Ewok Protect will make low damage saber swings near useless. Absorb will, *absorb* lightning and in turn refill their Force meter. Can't do anything? Try heal. Twice actually, because you just refilled their Force meter. I know absorb "absorbs" lightning and replenishes, I said I just wait till your force runs out(and protect requires force), put some lightning on you and attacks. You will be out of force, so will I, but you will have lower health when we engage in saber combat. Therefore, Darkside is the true ruler of the universe. And don't play newbies who use lightning on you when you already have absorb on, play proffesionall darksiders who knows when to strike. The light side is truly pathetic (I went 17 wins, 0 losses against I think 7 different lightside absorbers the first day the 1.04 patch came out). If you only knew the power of the darkside... Edit: The only thing that made the light side usefull in 1.03 was the fact that pull & push worked so good. Now pull & push is gone... Link to comment Share on other sites More sharing options...
Mercen4ry Posted July 14, 2002 Share Posted July 14, 2002 Mainly though, Absorb and Protect are better for the real fight, keeping you properly shielded for some true saber combat. Conversely, Lightning, Drain, Grip, and other drak powers are good if you prefer a style more defined on chipping your opponent's health bar down to nothing and then finishing him off. Both are good styles, but there is no "right choice" in this scenario - it's your style of play that dictates which one you use. I personally use the light side for Absorb and Jedi Mind Trick (I've refined my strategy with the latter, so usually I'm never seen unless I want to be or the opponent has heard of Force Sight), but that's mainly where CTF / FFA / TFFA is concerned - when I duel, it's usually in a NF setting, since it all boils down to combat. FF duels can be great, but in my experiences people either a) avoid the other player until he has a chance to heal / drain / bash you over the head with a dark force power or b) throw everything at you using a light side combo based on Force Protect. Fun for some, I suppose, but it's just not my style. Sorry. Also Edit: Push and Pull still work, the difference is they are now how the Devs intended the powers to be in the first place; the fact that higher ranks in these skills did not up your block ratio was a stated bug. However, if you want to speak about the knock-down percentage, yes, it has been nerfed. Otherwise, the power works normally - I've managed using them without much difficulty on catwalk maps, and likewise to throw people into a few death traps or a well-placed trip mine. Want to knock someone down? Kick him/her. End of story. Link to comment Share on other sites More sharing options...
Homosexual Ewok Posted July 14, 2002 Share Posted July 14, 2002 Originally posted by Mercen4ry Want to knock someone down? Kick him/her. End of story. Very true. A pull/kick done in unison is a 95% guaranteed way to put someone on the ground. Well, I knocked them down, but now what? Backstab weakened now? Opponents jump *straight up* faster in this patch? Hmm... I remember this one medium stance move that could be executed rather quickly, had a "top down" attack angle, and with a slight yaw spin was almost always an instant kill... Seriously, those of you who want to have some fun, or just take a bunch of people out real quick should try that ^^^. It is very effective. Link to comment Share on other sites More sharing options...
HellFyre69 Posted July 14, 2002 Share Posted July 14, 2002 Backstabs/slash.. ARE NOT like DFA in this game.. Usually DFAs take A LOT of dmg.. BS now does like 50 if you are really really really lucky!.. Raven when over it, by making bs almost useless Sry i'm not flamming n1 Link to comment Share on other sites More sharing options...
Mero Vilul Posted July 14, 2002 Author Share Posted July 14, 2002 Originally posted by HellFyre69 Backstabs/slash.. ARE NOT like DFA in this game.. Usually DFAs take A LOT of dmg.. BS now does like 50 if you are really really really lucky!.. Raven when over it, by making bs almost useless Sry i'm not flamming n1 I see no logic why a random slash behind (backstab) would deal more damage than a _aimed_ blow against your opponent (frontal attack)... And don't try no bull**** about that backstabs takes aiming compared to frontal attacks. A aimed attack always takes more damages than a turn-around-blow-because-you-sense-the-enemy-is-behind-you-blow....And DFA take a lot of damage, it's just a matter of _when_ to use it that matters (to not leave yourself open to counter attacks).... And the same goes for backstabbs, it damage a lot when used against an opponent that's making a move, but is useless when the opponent is passive. Just like the DFA has it downside that it requires a lot of aiming to hit with, the backstabbs now requires the same. What most people are upset about is the fact that it requires more skill and more cunning in _all_ the moves to be "elite" (1337) now... But just deal with it, if you were on top of all charts in 1.03, and now is mediocre at the best, you plain suck. Nothing of the "suckiness" is aimed at the person I quoted, as I haven't played him, but If you can't win now it's because you're used to just winning by one move. And now when you have to face your enemy face to face you can't stand the pain of learning the counters of more than one move. And you can't stand the pain of learning more than one move. I don't care about those people. I don't care about all those that used the backstabs and now complain. I never (well 99% of the times) used backstabs, so I know how to counter and performs moves at a high rate of effecienty. If you only want one move, then stay with 1.03. I don't have anything against that. It's not my style to win by one move though, so I stick with 1.04. the game has gotten better in all patches. The only "nerf" I would like to see in a future patch is a decrease of the kick damage to 5, or a 25% higher damage of all saber strikes. Take Care (yes, I'm drunk while writing this)... Link to comment Share on other sites More sharing options...
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