aazell Posted July 15, 2002 Share Posted July 15, 2002 Hi all Could somone please take a look at the sp map attached below. It's currently taking way too long BSP. I mean about 4 hours or somthing and it's only small. I think I've followed all the rules (caulk everything, change brushes to detail exept those that touch the void). Could somone take a look and let me know if they come up with a solution that would make the map run a little quicker? here's the file cheers Aaz http://homepage.ntlworld.com/j.partridge7/maps/Platformintro1.map[/url] [url=http://homepage.ntlworld.com/j.partridge7/maps/Platformintro1.map] Link to comment Share on other sites More sharing options...
JediPunk Posted July 16, 2002 Share Posted July 16, 2002 I think it's the lighting. When I downloaded the .map and tried to compile it, the lighting took the longest amount of time through the entire compiliation. Link to comment Share on other sites More sharing options...
aazell Posted July 16, 2002 Author Share Posted July 16, 2002 Anything more specific? Link to comment Share on other sites More sharing options...
Xzzy Posted July 16, 2002 Share Posted July 16, 2002 i can't compile it to test cuz I'm at work, but I'd guess a lot of it comes from that huge round tower you have, as well as the truly massive box you have surrounding the map. i have no idea what you're trying to do but if you just want a floating platform somewhere make the box with the sky shader on it much, much smaller and it should help. What is that brush with the 'outside' texture intended to accomplish? Link to comment Share on other sites More sharing options...
aazell Posted July 16, 2002 Author Share Posted July 16, 2002 It's an sp map. The outside texture box would work to produce raid. I'll bring the size of the sky box down. The tower shouldnt affect it that much should it? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 16, 2002 Share Posted July 16, 2002 all the file is is a map in text format... do i save to disk or what? Link to comment Share on other sites More sharing options...
JediPunk Posted July 16, 2002 Share Posted July 16, 2002 Originally posted by Wes Marrakesh all the file is is a map in text format... do i save to disk or what? Right click the link, click "Save Target As" and then save it to /gamedir/base/maps/. Link to comment Share on other sites More sharing options...
Xzzy Posted July 16, 2002 Share Posted July 16, 2002 Originally posted by aazell The outside texture box would work to produce raid. huh? The tower shouldnt affect it that much should it? Hard to say. First thing I thought when I loaded the map up in gtkradiant was 'holy cow what's that up there'. Fix your skybox first then see how it goes. It shouldn't need to be much larger than a few units than the actual map. Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 16, 2002 Share Posted July 16, 2002 i think he meant to say rain Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 16, 2002 Share Posted July 16, 2002 OOOHH... Link to comment Share on other sites More sharing options...
Xzzy Posted July 16, 2002 Share Posted July 16, 2002 oh that makes sense. thought he was trying to fix a roach problem. Link to comment Share on other sites More sharing options...
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