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Tragin Galo Beta testers needed!


Eagle_e7

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Posted

Hi guys:D

 

I dont know wether you remember my sp campighn or not But the first section of part one is now pretty much completed:D

 

Check out the official Tragin Galo website for some info and screens

http://www.geocities.com/eagle_e7/

 

I would like to make it clear from the outset that Tragin Galo is all about telling a story and not just stormie or reborn killing:D

 

As it stands there are about 4 quite long cutscenes so far, all with voiceacting :D

 

Part one is split up into several sections (docking bay, main facility e.t.c)

I have just finished section one, the docking bay.

 

And i need beta testers, basically to check for bugs and also to test other things, is the voiceacting volume to loud?, do the cutscenes work correctly? e.t.c

 

If anyone is interested give me your e-mail and i'll get you a copy as soon as possible

 

I'll mention all beta testers in the readme and in the credits:)

 

Thanks:D

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Posted

Excellent Thanks wes:D

 

I dont actually have aim (i assume thats what MSNM is:) )

 

I'm gonna try and E-mail, But if it dosent work for some reason i'll post here and tell you guys:D

 

I should hopefully be able to send the file out by tommorow or wednesday (i've just discovered some problems i need to sort out quick)

 

I'll send it out as soon as possible:)

 

Thanks again:D

Posted
Originally posted by Eagle_e7

Excellent Thanks wes:D

 

I dont actually have aim (i assume thats what MSNM is:) )

 

I'm gonna try and E-mail, But if it dosent work for some reason i'll post here and tell you guys:D

 

I should hopefully be able to send the file out by tommorow or wednesday (i've just discovered some problems i need to sort out quick)

 

I'll send it out as soon as possible:)

 

Thanks again:D

 

Eagle if you want I can host it on our server for you and you can send the link to your beta testers. Then once the testers verify they have the file just delete it so no one else can access it. That way you only have to upload it once, to send it to me and everyone else can get it faster. sound cool? email me or contact me on aim. thanks man!

 

The :atat: attacks the :ewok: but the :deathstar destroys the:jarjar: and the world goes :explode:

Posted
Originally posted by idontlikegeorge

um, no thanks i dont like chat/IM clients

 

yeah if you could host it and send links, thatd be nice

 

i'd be more than happy too. we have adequate space for it.

Posted

That's a great idea:D

 

Thanks volrath:D

 

The file is almost ready now, do you want me to just E-mail it to you or is there another way you want me to get it to you?

 

Thanks again:D

 

Btw:I think thats all the beta testers i need for now thanks for helping me out guys

Posted

Unfortunatly i dont need any more beta testers silverwest:(

 

But i can send you the file anyway so that you can try it out :D

 

So i'll send you the file but you dont need to beta test it:)

Posted

agghhh

 

sorry about the delay guys, it keeps throwing errors at me.

 

I thought i finally had it done, but now the areaportals have gone crazy and started cutting of visible parts of the level:swear:

 

I'll DEFINATLY have sent it by tommorow morning:)

Posted
Originally posted by silverwest

hey, that's cool

 

thanks!

No problem;)

 

 

 

Ok guys i've managed to sort out the problem now:D

 

I've spent all day deleting and redoing area portals, undoing and redoing caulk textures, completly rebuilding the skybox only to discover it was...

 

<Drum roll>

 

A piece of glass:D:D:rolleyes:

 

It's just going through it's final compile now and as soon as it's done i'll send it out, again sorry for the delay:D

Posted
Originally posted by Wes Marrakesh

hey, i understand those damn 'resonless' glitches. Do you know what a grey with white stripes image means?

 

I'm not 100% sure but i think it does that when it cant find the texture for some reason or theres an error with it.

 

I got those once when i was making a skyshader, if it's a custoom texture maybe it's not installed correctly.

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