Hanch Saode Posted July 15, 2002 Share Posted July 15, 2002 So, there are bots in the game I noticed.... I wondered what one could do with these bots....can you control them anymore than just adding and kicking them?? Are there any other functions?? Such as place of respawn and all sorts of things like that...are there??? Thx Link to comment Share on other sites More sharing options...
teleguy Posted July 16, 2002 Share Posted July 16, 2002 These are all bot commands. e.g.bot_forcepowers 0 makes the bots not use forcepowers anymore (except saberthrow). bot_aasoptimize bot_attachments bot_camp bot_challenge bot_debug bot_developer bot_enable bot_fastchat bot_forceclustering bot_forcepowers bot_forcereachability bot_forcewrite bot_forgimmick bot_grapple bot_groundonly bot_interbreedbots bot_interbreedchar bot_interbreedcycle bot_interbreedwrite bot_maxdebugpolys bot_minplayers bot_nochat bot_order bot_pause bot_reachability bot_reloadcharacters bot_report bot_rocketjump bot_saveroutingcache bot_testclusters bot_testichat bot_testrchat bot_testsolid bot_thinktime bot_visualizejumppads bot_wp_clearweight bot_wp_distconnect bot_wp_edit bot_wp_info bot_wp_visconnect Link to comment Share on other sites More sharing options...
teleguy Posted July 16, 2002 Share Posted July 16, 2002 For more information go here http://www.planetquake.com/q3console/ Link to comment Share on other sites More sharing options...
Mercen4ry Posted July 16, 2002 Share Posted July 16, 2002 You can also edit the following physically inside the bot's .jkb file: reflex. accuracy. turnspeed. turnspeed_combat. maxturn. perfectaim. (1 means the bot WILL NOT miss. And trust me, they're not kidding. ) chatability. chatfrequency. hatelevel. camper. saberspecialist. forceinfo <string of numbers. Not quite sure what powers each number corresponds to> Weapon Weights (syntax is WP_WEAPON_NAME #. Controls what weapon a bot prefers to use). Messages (Died, Killed, GeneralGreetings, OrderAccepted) To view the base ones, look in the assets0.pk3 file in the Gamedata\base folder using Winzip for the bot's .jkb file, then open it in Notepad. All third-party ones should come in the .pk3, if the skin has bot support. Edit: To my knowledge, bots spawn using points specified in the map or an external script. I'm not sure if you can specify it in the console. Link to comment Share on other sites More sharing options...
teleguy Posted July 16, 2002 Share Posted July 16, 2002 You can also use this program to create bots. http://www.jk2files.com/file.info?3799 Link to comment Share on other sites More sharing options...
Mercen4ry Posted July 16, 2002 Share Posted July 16, 2002 Ahhh, that also. The thing of it is, that program is just a simplified shell version of doing exactly what I just said, not unlike behavED with Single Player and a few MP commands. For now, take teleguy's solution; when you're more confidant with bots, you can try it by hand. Link to comment Share on other sites More sharing options...
Hanch Saode Posted July 16, 2002 Author Share Posted July 16, 2002 Ouch.... Thx for the answers Will try playing a little with all this Link to comment Share on other sites More sharing options...
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