JediPunk Posted July 16, 2002 Share Posted July 16, 2002 No, I know how to make skies! But, for some reason I'm getting some strange blur effect when I look down at my bottomless pit. Take a look: Screenshot What's causing that blur? Link to comment Share on other sites More sharing options...
Darth Jello Posted July 16, 2002 Share Posted July 16, 2002 becaw your not good enough... do you have any fog down there... that could be causing it. you should just redo it Link to comment Share on other sites More sharing options...
JediPunk Posted July 16, 2002 Author Share Posted July 16, 2002 Originally posted by Darth Jello becaw your not good enough... do you have any fog down there... that could be causing it. you should just redo it No fog...I just have a cusion down there, but I need the cushion to make da bottomless pit or it won't sound like it's bottomless! Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 16, 2002 Share Posted July 16, 2002 well, that looks like the skybox; double check the image you used for the bottom face of the sky ive noticed this happens in one of ravens skyboxes (i think it was artus_light) Link to comment Share on other sites More sharing options...
JediPunk Posted July 16, 2002 Author Share Posted July 16, 2002 I fixed it, but I had to take out the cusion. Also, can someone tell me one more thing... How do I get target_level_change to work? I want the player to be able to get to a certain map after walking on a certain floor brush, how do I do this? I have a good idea for a Desann illusion! I can't give any more away or it wouldn't be a surprise! Link to comment Share on other sites More sharing options...
Darth Jello Posted July 16, 2002 Share Posted July 16, 2002 OMG IM SO SCARED Link to comment Share on other sites More sharing options...
JediPunk Posted July 16, 2002 Author Share Posted July 16, 2002 Originally posted by Darth Jello OMG IM SO SCARED O...K.... What was the point of that? SPAM, my reply or....your insanity?? Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 16, 2002 Share Posted July 16, 2002 all 3 Link to comment Share on other sites More sharing options...
RichDiesal Posted July 16, 2002 Share Posted July 16, 2002 Originally posted by JediPunk I fixed it, but I had to take out the cusion. Make your cushion brush into a detail brush, should work fine. I want the player to be able to get to a certain map after walking on a certain floor brush, how do I do this? Make a trigger_once wherever you want the level change to trigger and target it at a target_levelchange Link to comment Share on other sites More sharing options...
JediPunk Posted July 17, 2002 Author Share Posted July 17, 2002 Originally posted by RichDiesal Make your cushion brush into a detail brush, should work fine. Make a trigger_once wherever you want the level change to trigger and target it at a target_levelchange Thanks! I knew I could count on you, Link to comment Share on other sites More sharing options...
JediPunk Posted July 17, 2002 Author Share Posted July 17, 2002 Errr...I gave a brush the "target_level_change" function and targetted it to a level_change entity with the mapname function and immdidatly when the game starts it sends you to the map I told it in the level_change entity, and immediatly when you start playing it says "Mission Failed Kyle Katarn Has Died". WTF? Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 17, 2002 Share Posted July 17, 2002 um, it sounds like you have a level_change triggering another level_change; i dont think JK2 would like that make sure the brush the player touches to trigger the map change be a trigger_once, and have that link to a target_level_change exactly what lord diesel hath spoketh Link to comment Share on other sites More sharing options...
RichDiesal Posted July 18, 2002 Share Posted July 18, 2002 Actually, he had an NPC spawning inside his trigger_once, causing the trigger to fire as soon as the map loaded. Already dealt with. Link to comment Share on other sites More sharing options...
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