Rikku Posted July 16, 2002 Share Posted July 16, 2002 When doing compile with a Light option, my junk.txt gives this error in the Light section. Exceeded MAX_MAP_LIGHTGRID_ARRAY (4871061 >= 1048576) Anyone know what that means? I tried to get help over at Massassi, but no luck so far. Please help! http://forums.massassi.net/html/Forum17/HTML/001722.html (Massassi thread) Rikku Link to comment Share on other sites More sharing options...
RichDiesal Posted July 16, 2002 Share Posted July 16, 2002 Your lighting is too complex, plain and simple... you can alter the lighting gridsize in worldspawn, but it's much more efficient in the long run to simply figure out what's causing the problem. There is really no reason you should have that many lightmaps unless you have a lighted evil brush, or if your map is just way too big. Try compiling with both FastVis and FullVis and see if that first number (the 4871061) changes. Link to comment Share on other sites More sharing options...
Emon Posted July 16, 2002 Share Posted July 16, 2002 Rikku said she only had like 30 lights. Even after the gridsize thing, still won't work apparently. She also said she reduced it to one light and still got the error. From QERadiant.com: ERROR MAX_MAP_LIGHTGRID You have too many lights in your map. In the worldspawn enter key lightgrid and for the value, 64 64 64. Infinite brushes can also cause this error. It doesn't seem to be the lights, so it's probably the brush thing. Link to comment Share on other sites More sharing options...
RichDiesal Posted July 16, 2002 Share Posted July 16, 2002 Ahh, then did a Bobs Tools evil brush purge not fix it? Link to comment Share on other sites More sharing options...
Emon Posted July 16, 2002 Share Posted July 16, 2002 Dunno. Try that, Rikku. By the way, bobToolz is the BEST PLUGIN NAME EVER! Link to comment Share on other sites More sharing options...
Rikku Posted July 16, 2002 Author Share Posted July 16, 2002 I changed the massive floor and ceiling brushes for a lot of smaller ones, made a light with 2000 and placed it between a few buildings and STILL I get this problem Link to comment Share on other sites More sharing options...
Rikku Posted July 17, 2002 Author Share Posted July 17, 2002 *bump* Would really help to know. Link to comment Share on other sites More sharing options...
Emon Posted July 17, 2002 Share Posted July 17, 2002 Did you try bobToolz? Link to comment Share on other sites More sharing options...
Drakewl Posted July 17, 2002 Share Posted July 17, 2002 for the exceeded lightmap problem i can give you the following stuff looking into this thread should clarify the gridsize option http://www.lucasforums.com/showthread.php?s=&threadid=52573 Link to comment Share on other sites More sharing options...
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