ibidetalitis Posted July 17, 2002 Share Posted July 17, 2002 I want to modify the Force values to create battles between stronger, faster, more efficient jedi in a balanced "Golden Age". I'm comfortable with C/C++ and after poking around the source code for some time i couldn't seem to find the values of any force powers (i.e. duration, range, jump height, etc...) besides the range for grip and some other intermittent values. Are there #defines, globals, or arrays that contain these values or are they hardcoded? If anyone could even point me to a file in the source code i'm willing to decipher it alone, i just can't find the values. I understand this question has been asked before, but i haven't seen it answered. I was surprised to see that no one had tried to modify the force values yet. Someone mentioned that scripts might work, and if so, i believe a single example would suffice. Thanks for the input. Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 17, 2002 Share Posted July 17, 2002 Have a look at functions with Force in its name... The rest you could find yourself Link to comment Share on other sites More sharing options...
ibidetalitis Posted July 18, 2002 Author Share Posted July 18, 2002 Are they all in one file, and if so, do you know which one it is? Link to comment Share on other sites More sharing options...
Zey Posted July 19, 2002 Share Posted July 19, 2002 u got the source code? anyway.... file is called w_force.c Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 19, 2002 Share Posted July 19, 2002 Originally posted by ibidetalitis Are they all in one file, and if so, do you know which one it is? AAAARRRRRRGÖÖÖÖÖÖLLLLLLLL HMPF!!!! search... I think you are "comfortable with C/C++"? I'm not willing to do all the work for you. And if someone cannot even search or even better have a look at the filenames than HMPF Link to comment Share on other sites More sharing options...
ibidetalitis Posted July 20, 2002 Author Share Posted July 20, 2002 Jaii - i didn't expect you to do all the work, just wondered if you knew. I found em. I had looked through w_force.c before and a number of values are in there, but most of the numbers i was looking for are in bg_pmove.c. Unfortunately, the force values and functions are spread over a couple different files. So, for anyone else who reads this, bg_pmove.c is where you can modify jump height, jump velocity, fall damage, force speed, and initial costs for Force powers (though they are sometimes over-ridden by parameters passed through force-activation functions). Link to comment Share on other sites More sharing options...
Jaii der Herr Posted July 20, 2002 Share Posted July 20, 2002 It has sound for me that you do not want to search the stuff. If I want to edit Forces and do not know where I search in all files for "force" and get hundred's of locations to look at. If I search for a special Force I search for "FP_SPEED" for example Link to comment Share on other sites More sharing options...
Azymn Posted July 20, 2002 Share Posted July 20, 2002 Thanks Jaii. (this is ibidetalitis) Link to comment Share on other sites More sharing options...
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