phZ Posted July 17, 2002 Share Posted July 17, 2002 after i finished palace im working on another map. i took a couple of screenshots which u can find here. theres no light yet and there will be probably another skybox in the final version. Link to comment Share on other sites More sharing options...
phZ Posted July 17, 2002 Author Share Posted July 17, 2002 btw... im looking for a waterfall texture (shader). there is one in the yavin texture set but it looks like water but flows as slow as oil... can any1 help ? thnx Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 17, 2002 Share Posted July 17, 2002 very cool! I'll be looking forward to this Link to comment Share on other sites More sharing options...
idontlikegeorge Posted July 17, 2002 Share Posted July 17, 2002 architeture is cool, but i dont think the textures merge together well; it might look better with lighting though i havent messed with scrolling textures, but maybe you could alter the .shader entry for it? could have a scroll speed variable in there maybe Link to comment Share on other sites More sharing options...
phZ Posted July 17, 2002 Author Share Posted July 17, 2002 yeah ill maybe change some textures. thnx for comment. sure i could change the shader, but the texture doesnt look that great. just like flowing water. im looking for a "splashing" waterfall texture... not a flowing one. Link to comment Share on other sites More sharing options...
Hanch Saode Posted July 17, 2002 Share Posted July 17, 2002 What will this map be called?? It looks great, and I can't wait to hear some updates on it Link to comment Share on other sites More sharing options...
phZ Posted July 18, 2002 Author Share Posted July 18, 2002 well ive got no idea what it will be called =) any suggestions ? im working on it with the name "high"... no idea why Link to comment Share on other sites More sharing options...
Hanch Saode Posted July 18, 2002 Share Posted July 18, 2002 It's obvious that the name should be: Jungle Fortress And remember to give me credit in the info :D:D:D Link to comment Share on other sites More sharing options...
silverwest Posted July 18, 2002 Share Posted July 18, 2002 i figured out the waterfall texture. when raven used it, it was in the yavin canyon level as the water trickling down the side of the rock. but it looks bad unless you do what they did...they squeezed it horizontally down to .01 or .02 instead of the default .25 but that won't work for water that you want to be able to stand in. make a new shader by copying the bespin water2 shader, and adding a pair each of these tcmod lines to two of the passes. and maybe you want to delete the third pass (a pass is one of the bracketed areas that begins with the word map). tcMod scroll 0 -1 tcMod scale 3 3 tcMod scroll 0 -0.15 tcMod scale 3 3 you may also want to delete the lines with tcMod turb, or lower that number. if you want it to go faster, change the nonzero numbers in the tcMod scroll lines. i believe you can then take your water and make it into a trigger push...not sure though. Link to comment Share on other sites More sharing options...
phZ Posted July 18, 2002 Author Share Posted July 18, 2002 thnx for the help silverwest and hanch hm, jungle fortress ? ok. will give ya the credits =) Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted July 18, 2002 Share Posted July 18, 2002 hm... looks very good. but what is with the walls? they angle up and are not on anything. Link to comment Share on other sites More sharing options...
phZ Posted July 18, 2002 Author Share Posted July 18, 2002 which walls ? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.